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Difference between revisions of "Cap"
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'''Cap''' can refer to: | '''Cap''' can refer to: | ||
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* The advanced world generation parameter '''[[Advanced world generation#Population cap after civ creation|Population cap after civ creation]]''' that controls the maximum number of historical figures. | * The advanced world generation parameter '''[[Advanced world generation#Population cap after civ creation|Population cap after civ creation]]''' that controls the maximum number of historical figures. | ||
* The advanced world generation parameter '''[[Advanced world generation#Site cap after civ creation|Site cap after civ creation]]''' that controls the maximum number of population centers, such as towns. | * The advanced world generation parameter '''[[Advanced world generation#Site cap after civ creation|Site cap after civ creation]]''' that controls the maximum number of population centers, such as towns. | ||
− | * The '''[[d_init.txt | + | * The '''[[d_init.txt]]''' settings related to the maximum number of people or seeds in a player's fortress. |
Latest revision as of 22:25, 15 October 2024
Cap can refer to:
- A piece of headgear made of cloth, leather, or metal. Caps made of cloth or leather can also be called clothing.
- The advanced world generation parameter Population cap after civ creation that controls the maximum number of historical figures.
- The advanced world generation parameter Site cap after civ creation that controls the maximum number of population centers, such as towns.
- The d_init.txt settings related to the maximum number of people or seeds in a player's fortress.