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Difference between revisions of "40d:List of mods"
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[[Civilization_Forge|Wiki page]] | [[Civilization_Forge|Wiki page]] | ||
+ | |||
+ | == Dendrology Mod == | ||
+ | |||
+ | Updated August 11, 2009 | ||
+ | |||
+ | Adds 67 new trees. | ||
+ | |||
+ | [http://dffd.wimbli.com/file.php?id=1326 Dendrology Mod Download] | ||
== Dire Animals Mod == | == Dire Animals Mod == |
Revision as of 07:55, 12 August 2009
Modbase
Modbase is a great tool made by Sean Mirrsen which allows you to freely swap mods and tweak game settings. Get it now! For version 0.38c.
List of Mods
Angler Mod 2
Updated August 11, 2009
adds 35 new fish
Botany Mod 2
Adds 73 new plants, some indoor and lots outdoor
Bronze Mod
Fixes the assumptions DF makes about the relative strengths of bronze and iron. Adds a couple of new alloys.
http://www.bay12games.com/forum/index.php?topic=18927.0
Civilization Forge Mod
This is a major mod to Dwarf Fortress. It adds in new races, weapons, armor, animals, plants, stones, and metals. It also rebalances farming, makes the standard metals more realistic, and makes several tweaks to the Civ Ethics for the base creatures.
Full details and Download! Version 1.7
Dendrology Mod
Updated August 11, 2009
Adds 67 new trees.
Dire Animals Mod
Bored with the current deadly animals?
This mod adds more dangerous versions of many existing creatures.
They can smell your fear.
Dwarf Fortress Dig Deeper Mod
Expands upon existing Dwarf Fortress game-play to deliver much, much, much more variance from the small things to the large things. Includes a slew of plausible and well researched new creatures, metals, plants, gems, wood and more.
Dwarmins Plant Mod
Adds eight imaginative new plant breeds that can be made into cloth and alcohol, to clothe all those naked dwarves you have.
Well you can't clothe them with alcohol.
Only clothes.
No matter how hard they dream...
Dwarvus Romanus: Rome Fortress
A full-scale DF conversion, changing it to a Roman-style fortress game. Many game aspects (civs, weapons, plants, etc) are changed, see the readme for details.
Goblin Mod
Adds Goblins as a playable civilization, along with some goblin specific animals. (Including dwarven slaves).
But beware, Dwarves WILL siege you and elves will steal your babies 0:
It's The Small Things Mod
Adds a ton of flavour text to the game including:
- Over 100 new threats in adventurer mode. (The original only had one.) Download!
- Over 200 new engravings in fortress and adventurer. (They appear as symbols too.) Download!
- 5 new, non-repeating prefstrings (descriptive text) for each and every creature in the game. Download!
Get the whole set here: Download!
Forum thread here: Link!
Language Mod
Enhances the game's vocabulary.
Legendary Lands Mod
This mod adds a significant amount of difficulty and a bunch of new races. It also changes the balance of the game.
Martial Arts Mod
Intended as a mod to make different natural (unarmed) attacks for most creatures, this project evolved into more of a creature expansion. Adds several new megabeasts and controllable civs, some new weapons, and the martial arts themselves, too.
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000260 v1.2 conforms to .38a standarts.
Mega Toy Mod
For a little spice adds almost 300 toys to DF. All reasonably within period so it wont throw off your game. Enjoy!-Berent
http://www.savefile.com/files/1246546 V 0.3
Contribute to the project(forum link) http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000052&p=1
Minerals Mod
Rebalances the placement of many minerals and gems in the game. Adds several new metals/alloys, and two more sources of coal. Also includes the Manual Stone Selection hack that turns all stone in the game into economic stone.
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000066
Morlark's Plant Mod
This mod adds ten new plants, six outdoor ones and four cave ones.
Five of these can be planted, and the remaining five can only be gathered from the wild.
Prehistoria
Adds a bunch of dinosaurs and other prehistoric creatures. Does not overwrite any DF files.
Primitive Civilizations Mod
This is a minor mod to Dwarf Fortress. It adds in new primitive beastman races. Populate your world with Lizardmen, Wolfmen, Goatmen, and more! Also includes two primitive weapons, the hand axe and club.
Samurai Fortress Mod
Play as a Japanese Samurai clan against Chinese, Koreans, Thais, invading Mongols and Ninjas.
With authentic weapons, monsters, items from mythical Japan.
Zoo Mod 3.5
Updated July 16, 2009
The Zoo Mod adds 84 diverse domestic and wild animals from the real world, with full graphics, to add a little more realism to your fortress.
Created by Chariot, you can find more details on his user page