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Difference between revisions of "40d:Baron"
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Line 11: | Line 11: | ||
| arrival= | | arrival= | ||
* 80 Population | * 80 Population | ||
− | * Wealth | + | * Wealth{{verify}} |
− | * Exported wealth | + | * Exported wealth{{verify}} |
* Diversity of tasks performed that year (see article) | * Diversity of tasks performed that year (see article) | ||
| function= | | function= |
Revision as of 06:05, 21 April 2008
Room requirements | ||
---|---|---|
Office | Decent Office | |
Quarters | Decent Bedroom | |
Dining room | Decent Dining Room | |
Tomb | Tomb | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
Function | ||
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Your Baron (or Baroness) arrives with her/his consort, the Hammerer and Tax Collector. The Baron may be promoted (or displaced by order of noble rank) into/by the Count. Human diplomats will meet with the Baron, rather than the mayor.
You also need to do a variety of different jobs in the previous year (and have the caravan survive) to trigger the baron. 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. That shouldn't be a problem if you are just doing a few things, but if your fort is completely directed toward one activity or another, it won't qualify. - Toady One