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Difference between revisions of "40d Talk:Window"
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:Again yes. At least, they get scared of things they see on the other side. I've not tested whether they can spot stealthy enemies. --[[User:Lacero|Lacero]] 11:09, 6 July 2008 (EDT) | :Again yes. At least, they get scared of things they see on the other side. I've not tested whether they can spot stealthy enemies. --[[User:Lacero|Lacero]] 11:09, 6 July 2008 (EDT) | ||
::For what it's worth, spotting stealthed enemies requires that you be adjacent to them, so that particular question would be moot, I think. --[[User:ThunderClaw|ThunderClaw]] 12:17, 12 December 2008 (EST) | ::For what it's worth, spotting stealthed enemies requires that you be adjacent to them, so that particular question would be moot, I think. --[[User:ThunderClaw|ThunderClaw]] 12:17, 12 December 2008 (EST) | ||
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+ | I'm assuming there's no bonus for a good view and that the only value a window adds is its own intrinsic value? I built a room out of windows and filled it with water, making a giant aquarium, but this seems to have been more for my benefit than the dwarves. [[User:Lungfish|Lungfish]] 03:53, 4 January 2009 (EST) | ||
== Glass floors or skylights (ceiling windows!) == | == Glass floors or skylights (ceiling windows!) == | ||
We all know that windows don't let light in and so won't prevent cave adaptation, but I just learned that glass floors WILL let light in to the next Z level down, if you build it over an open space. This proves that it's always noon in DF land. This also allows you to grow light-needing crops underground without sacrificing security or usable ground-space. [[User:Lungfish|Lungfish]] 03:46, 4 January 2009 (EST) | We all know that windows don't let light in and so won't prevent cave adaptation, but I just learned that glass floors WILL let light in to the next Z level down, if you build it over an open space. This proves that it's always noon in DF land. This also allows you to grow light-needing crops underground without sacrificing security or usable ground-space. [[User:Lungfish|Lungfish]] 03:46, 4 January 2009 (EST) |
Revision as of 08:53, 4 January 2009
Do windows block the flow of fluids? --Rkyeun 20:16, 5 December 2007 (EST)
- Yes --Lacero 10:58, 18 December 2007 (EST)
do windows allow light in? to fight Cave adaptation --Corhen 22:24 24 december 2008
- Also yes. --Edward 06:09, 28 April 2008 (EDT)
Do you get the materials back when you remove a window? Especially Gem windows? --Juckto 07:42, 4 May 2008 (EDT)
- Thirdly yes. --Savok 12:49, 3 June 2008 (EDT)
Can dwarves "see" through the windows (i.e. see stealthly enemies on the other side)? Optimizt 20:02, 13 June 2008 (EDT)
- Again yes. At least, they get scared of things they see on the other side. I've not tested whether they can spot stealthy enemies. --Lacero 11:09, 6 July 2008 (EDT)
- For what it's worth, spotting stealthed enemies requires that you be adjacent to them, so that particular question would be moot, I think. --ThunderClaw 12:17, 12 December 2008 (EST)
I'm assuming there's no bonus for a good view and that the only value a window adds is its own intrinsic value? I built a room out of windows and filled it with water, making a giant aquarium, but this seems to have been more for my benefit than the dwarves. Lungfish 03:53, 4 January 2009 (EST)
Glass floors or skylights (ceiling windows!)
We all know that windows don't let light in and so won't prevent cave adaptation, but I just learned that glass floors WILL let light in to the next Z level down, if you build it over an open space. This proves that it's always noon in DF land. This also allows you to grow light-needing crops underground without sacrificing security or usable ground-space. Lungfish 03:46, 4 January 2009 (EST)