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Difference between revisions of "40d Talk:Window"
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We all know that windows don't let light in and so won't prevent cave adaptation, but I just learned that glass floors WILL let light in to the next Z level down, if you build it over an open space. This proves that it's always noon in DF land. This also allows you to grow light-needing crops underground without sacrificing security or usable ground-space. [[User:Lungfish|Lungfish]] 03:46, 4 January 2009 (EST) | We all know that windows don't let light in and so won't prevent cave adaptation, but I just learned that glass floors WILL let light in to the next Z level down, if you build it over an open space. This proves that it's always noon in DF land. This also allows you to grow light-needing crops underground without sacrificing security or usable ground-space. [[User:Lungfish|Lungfish]] 03:46, 4 January 2009 (EST) | ||
+ | :Very astute, but as one can see under [[tile attributes]], as it is any kind of constructed floor will allow light to pass through (litle holes in them?). Presumably at some point in the future it'll be changed so that you'll need glass to make your greenhouse roof. As it is, it's merely a matter of personal preference.--[[User:Quil|Quil]] 07:30, 4 January 2009 (EST) |
Revision as of 12:30, 4 January 2009
Do windows block the flow of fluids? --Rkyeun 20:16, 5 December 2007 (EST)
- Yes --Lacero 10:58, 18 December 2007 (EST)
do windows allow light in? to fight Cave adaptation --Corhen 22:24 24 december 2008
- Also yes. --Edward 06:09, 28 April 2008 (EDT)
Do you get the materials back when you remove a window? Especially Gem windows? --Juckto 07:42, 4 May 2008 (EDT)
- Thirdly yes. --Savok 12:49, 3 June 2008 (EDT)
Can dwarves "see" through the windows (i.e. see stealthly enemies on the other side)? Optimizt 20:02, 13 June 2008 (EDT)
- Again yes. At least, they get scared of things they see on the other side. I've not tested whether they can spot stealthy enemies. --Lacero 11:09, 6 July 2008 (EDT)
- For what it's worth, spotting stealthed enemies requires that you be adjacent to them, so that particular question would be moot, I think. --ThunderClaw 12:17, 12 December 2008 (EST)
I'm assuming there's no bonus for a good view and that the only value a window adds is its own intrinsic value? I built a room out of windows and filled it with water, making a giant aquarium, but this seems to have been more for my benefit than the dwarves. Lungfish 03:53, 4 January 2009 (EST)
Glass floors or skylights (ceiling windows!)
We all know that windows don't let light in and so won't prevent cave adaptation, but I just learned that glass floors WILL let light in to the next Z level down, if you build it over an open space. This proves that it's always noon in DF land. This also allows you to grow light-needing crops underground without sacrificing security or usable ground-space. Lungfish 03:46, 4 January 2009 (EST)
- Very astute, but as one can see under tile attributes, as it is any kind of constructed floor will allow light to pass through (litle holes in them?). Presumably at some point in the future it'll be changed so that you'll need glass to make your greenhouse roof. As it is, it's merely a matter of personal preference.--Quil 07:30, 4 January 2009 (EST)