v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Talk:Variable positions"
Jump to navigation
Jump to search
Joostheger (talk | contribs) |
|||
| Line 17: | Line 17: | ||
ps. At some point the commented out text passages should be removed (deleted), but if I would try to do it, it will be detected as possibly harmful and not be allowed.[[Special:Contributions/91.49.240.46|91.49.240.46]] 13:15, 12 February 2026 (UTC) | ps. At some point the commented out text passages should be removed (deleted), but if I would try to do it, it will be detected as possibly harmful and not be allowed.[[Special:Contributions/91.49.240.46|91.49.240.46]] 13:15, 12 February 2026 (UTC) | ||
| + | ---- | ||
| + | * Ok ill help you remove the commented lines, but you really should create an account :-) | ||
| + | * The number unlimited is written in the raws as AS_NEEDED. is that correct? If you, i'll suggest to replace the -1 with AS_NEEDED, to make that consistent with other positions and understandability | ||
| + | * I dont think you'll find any other landholders by the way. I think it isnt in variable positions to have that. Landholders arent also neccesary to let the game run and simulate an interesint world, while these variable positions are. | ||
| + | [[User:Joostheger|Joostheger]] ([[User talk:Joostheger|talk]]) 14:52, 12 February 2026 (UTC) | ||
Revision as of 14:52, 12 February 2026
Hi! nice work so far!
A few points:
- I really wonder where the differences between human and goblins are coming from. Do you have any idea? I almost know for sure that the difference in MARKET-positions is because of humans have the CITY- type in DEFAULT_SITE_TYPE. But the others, I dont know. perhaps because of their values or ethics?
- There is a lot of vague language in this article ('Some religious entities(...)', which ones?), but also to much certainty, at places :-) . I would suggest to make it more tight. ChatGPT or another text AI can be of good use there, to remove any ambiguity
- The number of -1 is very strange to me, because this is an invalid value when writing raws for entities. Do you have any idea what the circumstances are for these positions? I see for example with the priests. Can it be that PRIEST is REPLACED_BY HIGH_PRIEST and also by highest priest? In that case, number -1 means: "currently replaced". It should not have a current holder. For example, can you check a site with a mayor, does the expedition leader has -1? in that case, its caused by replacement.
- Landholders are a strange bunch, I'm curious if you find out anything about those!
Joostheger (talk) 12:22, 12 February 2026 (UTC)
Thank you.
- Not sure. The thing is even if the goblins do overtake another site, no market officials will be created. So it is more likely an ethics or values thing. The same for the reduced number of different officials.
- Well no. And the thing about "Some religious entities" in that case is, that some religious entities do not have any positions (eg. due to no variable position being created during world gen for these religious entities), but all of these entities (with no positions) will probably not create an abbot (CUSTOM_LAW_MAKER), but priest and so on (if the world-gen could/would be restarted). But without checking all religious entities without positions in detail, it might be that in some cases an religious entity (which could create an abbot) does not have a position at the end of world gen. So while there is from one perspective some ambiguity, from another perspective it is very precise.
- The number -1 means that it is unlimited, meaning for that position an unlimited amount of assignments can be created.
- No there is no replacement between the priest. Look at the responsibilities for priest and the others. Also the highest priest is capped at one (ie. like the pope), while their is an unlimited number of high priests possible (like cardinals or bishops).
- So far all entries in the variable position were empty. So it seems that neither humans nor goblins are landholders. And I still need a little bit more familiarity with Lua, for a few more complicated scripts (which also correctly query the different abstract building types).
In general some info is still missing. And also I am in a few cases not sure yet, what exactly is the case, so some ambiguity might also stem from that. Only at the last step I will try to remove (unneccessary) ambiguity.
ps. At some point the commented out text passages should be removed (deleted), but if I would try to do it, it will be detected as possibly harmful and not be allowed.91.49.240.46 13:15, 12 February 2026 (UTC)
- Ok ill help you remove the commented lines, but you really should create an account :-)
- The number unlimited is written in the raws as AS_NEEDED. is that correct? If you, i'll suggest to replace the -1 with AS_NEEDED, to make that consistent with other positions and understandability
- I dont think you'll find any other landholders by the way. I think it isnt in variable positions to have that. Landholders arent also neccesary to let the game run and simulate an interesint world, while these variable positions are.
Joostheger (talk) 14:52, 12 February 2026 (UTC)