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Difference between revisions of "Unconscious"

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'''Unconscious''' is the state wherein a [[dwarf]] is unable to move or do anything of their own accord. It's noted under the basic wounds screen ({{k|v}}iew creature -> {{k|w}}ounds).
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'''Unconscious''' is the state wherein a [[creature]] is unable to move, act, or perceive sight or sound. It is noted as {{DFtext|'''Unconscious'''|7:1}} in the {{DFtext|Overview|7:1}} screen of a selected creature, but does ''not'' appear as a [[wound|health problem]] in the {{DFtext|Health|7:1}} -> {{DFtext|Status|7:1}} screen.
  
Dwarves can become unconscious for a variety of reasons, the most common, of course, is that they're [[sleep]]ing. In combat, an injured creature can fall unconscious as well, mostly due to extreme pain from injuries. The amount of pain required to knock out a creature is based on its toughness attribute. [[Syndrome]]s can also cause periodic unconsciousness as one of their symptoms. Unconscious is different from [[Rest]]: dwarves that are unconscious will not heal from their injuries. Very often, attacks that hit bones will cause unconsciousness or worse if they chip a bone, due to the high amount of pain that [[Wound|bone fractures]] cause compared to other tissue.
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Creatures that are [[sleep]]ing are unconscious; [[syndrome]]s can also cause periodic unconsciousness as one of their symptoms. Being unconscious is different from the performing the [[Rest]] action: dwarves that are unconscious will not heal from their injuries. Creatures caught in the dust of a [[cave-in]] are also momentarily knocked unconscious.
  
Anything that falls unconscious can be caught in a [[trap]], including creatures normally [[trapavoid|immune]] to them. This includes dwarves, who might decide to take their last nap ever on a tile with [[Trap_component|10 Giant Axe Blades]].
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Creatures may fall unconscious during [[combat]], most often due to the extreme [[symptom#pain|pain]] of sustained injuries whereupon the creature {{DFtext|'''gives in to pain.'''|6:0}} Attacks that damage a creature's bones are highly likely to cause it to fall unconscious in this way due to the high amount of pain that [[Wound|bone fractures]] cause. The amount of pain required to knock out a creature is based on its [[attribute#toughness|toughness]] [[attribute]].
  
If you have a dwarf in a state of endless unconsciousness, if you are able to expel them from your fortress they wake up [Source Needed]
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Any unconscious creature can be caught in a [[trap]], including creatures that are normally [[trapavoid|immune]] to them. This includes the player's own dwarves in [[fortress mode]], who might decide to take a nap they won't wake up from on a tile with 10 [[Trap_component|giant axe blade]]s.
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If a dwarf is stuck in a state of endless unconsciousness, they can still be awoken by [[emigration|expelling] them.{{verify}}
  
 
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[[ru:Unconscious]]

Revision as of 00:25, 4 July 2026

This article is about the current version of DF.
Note that some content may still need to be updated.

Unconscious is the state wherein a creature is unable to move, act, or perceive sight or sound. It is noted as Unconscious in the Overview screen of a selected creature, but does not appear as a health problem in the Health -> Status screen.

Creatures that are sleeping are unconscious; syndromes can also cause periodic unconsciousness as one of their symptoms. Being unconscious is different from the performing the Rest action: dwarves that are unconscious will not heal from their injuries. Creatures caught in the dust of a cave-in are also momentarily knocked unconscious.

Creatures may fall unconscious during combat, most often due to the extreme pain of sustained injuries whereupon the creature gives in to pain. Attacks that damage a creature's bones are highly likely to cause it to fall unconscious in this way due to the high amount of pain that bone fractures cause. The amount of pain required to knock out a creature is based on its toughness attribute.

Any unconscious creature can be caught in a trap, including creatures that are normally immune to them. This includes the player's own dwarves in fortress mode, who might decide to take a nap they won't wake up from on a tile with 10 giant axe blades.

If a dwarf is stuck in a state of endless unconsciousness, they can still be awoken by [[emigration|expelling] them.[Verify]