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Difference between revisions of "40d Talk:Crafts"
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− | I tried to expand this article a bit. I also tried to make a distinction between general trade goods and the goods made from "make stone crafts." | + | I tried to expand this article a bit. I also tried to make a distinction between general trade goods and the goods made from "make stone crafts."<small>—Preceding [[template:unsigned|unsigned]] comment added by [[User:Bouchart|Bouchart]] ([[User talk:Bouchart|talk]]•[[Special:Contributions/Bouchart|contribs]]) {{{2|}}}</small> |
Revision as of 08:12, 29 February 2008
Added "The chance of multiple crafts being produced from one resource is increased with the craftsdwarve's skill." after noticing my legendary dwarves would almost always produce 3 while my prefix-less crafters usually produce 1. Moonman 13:14, 25 December 2007 (EST)
- Mugs, goblets, flasks, and waterskins are always produced in threes. I don't know offhand of any crafts that are produced in twos (except for right/left gloves, etc.) What did your legendary crafters produce three of?--Maximus 17:09, 25 December 2007 (EST)
tone down
i would like to tone down the statement to the value of early crafts - cooked food is far more valuable (easily into the hundreds ☼ in 1st year with a skilled cook), and mechanisms are too (min.30☼,90☼+ with an competent mechanic). So, why make smth from stone that is defined as export just because its useless instead of making smth useful that can be traded just as fine. --Koltom 04:05, 14 February 2008 (EST)
expanded a bit
I tried to expand this article a bit. I also tried to make a distinction between general trade goods and the goods made from "make stone crafts."—Preceding unsigned comment added by Bouchart (talk•contribs)