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Difference between revisions of "Combat Skills Modifiers"
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Bartavelle (talk | contribs) (New page: The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers): * get the appropriate combat ...) |
Bartavelle (talk | contribs) |
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* if hunger >= 50000, divide per two | * if hunger >= 50000, divide per two | ||
* if drowsiness >= 57600, divide per two | * if drowsiness >= 57600, divide per two | ||
+ | |||
+ | A creature with high exhaustion, for example 6500, will have its skill modified that way: | ||
+ | new level = level * 3 / 4 * 3 / 4 * 3 / 4 | ||
[[Category:Skills]][[Category:Military]][[Category:Combat Skills]] | [[Category:Skills]][[Category:Military]][[Category:Combat Skills]] |
Revision as of 15:38, 7 January 2008
The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers):
- get the appropriate combat skill level
- if the creature is nauseous, divide per two
- if the creature is drowning, divide per two
- if the creature is stunned, divide per two
- if unknown test, divide per four
- if pain > 100, divide per two
- if exhaustion >= 2000, lvl = lvl*3/4
- if exhaustion >= 4000, lvl = lvl*3/4
- if exhaustion >= 6000, lvl = lvl*3/4
- if thirst >= 25000, divide per two
- if hunger >= 50000, divide per two
- if drowsiness >= 57600, divide per two
A creature with high exhaustion, for example 6500, will have its skill modified that way: new level = level * 3 / 4 * 3 / 4 * 3 / 4