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Difference between revisions of "Combat Skills Modifiers"

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This page is a supposition based on the analysis of the Dwarf Fortress binary.
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The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers):
 
The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers):
 
* get the appropriate combat skill level
 
* get the appropriate combat skill level

Revision as of 15:41, 7 January 2008

This page is a supposition based on the analysis of the Dwarf Fortress binary.

The combat skills are modified by dynamic events. The following algorithm seems to be used (please note that some creatures are unaffected by some modifiers):

  • get the appropriate combat skill level
  • if the creature is nauseous, divide per two
  • if the creature is drowning, divide per two
  • if the creature is stunned, divide per two
  • if unknown test, divide per four
  • if pain > 100, divide per two
  • if exhaustion >= 2000, lvl = lvl*3/4
  • if exhaustion >= 4000, lvl = lvl*3/4
  • if exhaustion >= 6000, lvl = lvl*3/4
  • if thirst >= 25000, divide per two
  • if hunger >= 50000, divide per two
  • if drowsiness >= 57600, divide per two

A creature with high exhaustion, for example 6500, will have its skill modified that way: new level = level * 3 / 4 * 3 / 4 * 3 / 4