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Difference between revisions of "40d Talk:Melt item"
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== Cow cage == | == Cow cage == | ||
what happens to an animal when you melt a cage? --[[User:Confused|Confused]] 20:02, 13 July 2009 (UTC) | what happens to an animal when you melt a cage? --[[User:Confused|Confused]] 20:02, 13 July 2009 (UTC) | ||
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+ | == Melting Different Metals == | ||
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+ | If a smelter stores all of the data of how much of a bar that is smelt there, does it keep different data of different metals? Destroy the building and that data is lost I'm guessing. |
Revision as of 00:18, 17 July 2009
How material efficient is melting things down? Risim 23:54, 25 January 2008 (EST)
- It's not lossless, that's for sure. I could be quite wrong, but something makes me want to say it's around 3:1, based on bars required to create the items. I think overages are lost, but that's just a casual observation. It's really the only way to get certain metals in larger quantities though, assuming importing the bars or ore alone aren't good enough for your means. (Most commonly run into when trying to get certain metals from the mountainhomes before you're ready to bring in humans) --Edward 06:32, 26 January 2008 (EST)
- Does smelting need coal?--Koltom 23:53, 29 February 2008 (EST)
- It needs fuel. So coal or magma. --Ikkonoishi 00:25, 1 March 2008 (EST)
- Does smelting need coal?--Koltom 23:53, 29 February 2008 (EST)
- Well, i got a bar of steel from melting a steel piccolo and a steel toy axe(2 items), however the piccolo was of "*" quality, not sure if the quality affects melting or not, so mentioning it just to be on the safe side.
Does designating an item to melt make it forbidden? (for equipping) – unsigned comment by Sphexx
- Please sign your edits with ~~~~. Also, no, it doesn't. --GreyMario 22:43, 11 April 2008 (EDT)
Melting items and mandates
I had a noble who had a mandate for two bronze goods. I melted down some bronze things and made a bronze bar from it. But that didn't seem to satisfy the mandate; he still wanted 2 bronze goods. Making bronze bars normally satisfies the mandates though. Can anyone else verify that making bars by melting things wont satisfy a mandate? --Bouchart 23:27, 23 April 2008 (EDT)
- You'll get no verify from me as I've never melted anything down. However, I will suggest making goblets when you have a metal mandate. --GreyMario 00:00, 24 April 2008 (EDT)
Merge with smelting?=
would be senseful, or? --Catpaw 05:32, 24 September 2008 (EDT)
Can't find melt object?
I've got an armor stockpile full of narrow and large iron armor pieces, all marked for melting. Every time I try to Melt a Metal Object though, I get "Kib Duradtirist cancels Melt a Metal Object: Needs melt-designated item." The stockpile is inside and accessible (he's been pulling pieces from it already, and has already melted about a dozen), and I've tried unselecting and reselected the melt-able objects through the stock screen, clicking on them individually, and choosing them en masse; all to no avail. Anyone have any insight or suggestions? I didn't realize that 'dwarves stay indoors' meant 'dwarves stay underground.' --Torasin 23:34, 20 January 2009 (EST)
Which is it?
This article says battle axes and picks are the best for training a weaponsmith, while the Weaponsmith article says trap components are better. Anyone?--Kwieland 19:48, 19 May 2009 (UTC)
- Following the argument of recovery = itemSize/10, the mentioned trap weapons are better, as their size is 5 and that of of picks and battle axes is 4. --Nahno 21:59, 19 May 2009 (UTC)
- I said that in the forums, too, and that would be my bad - I forgot to check "trap weapons". Going by the RAW's, that's true ONLY if a trap weapon takes 1 metal to forge - and I don't make trap weapons. If only 1 bar is used, then those have a better return, yes, and those should be changed (and bar use made clear in trap weapon articles).--Albedo 23:07, 19 May 2009 (UTC)
- Only a singe bar. Yup. Definetely trap components. Changing now.--Zchris13 23:25, 19 May 2009 (UTC)
- I said that in the forums, too, and that would be my bad - I forgot to check "trap weapons". Going by the RAW's, that's true ONLY if a trap weapon takes 1 metal to forge - and I don't make trap weapons. If only 1 bar is used, then those have a better return, yes, and those should be changed (and bar use made clear in trap weapon articles).--Albedo 23:07, 19 May 2009 (UTC)
Cow cage
what happens to an animal when you melt a cage? --Confused 20:02, 13 July 2009 (UTC)
Melting Different Metals
If a smelter stores all of the data of how much of a bar that is smelt there, does it keep different data of different metals? Destroy the building and that data is lost I'm guessing.