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Difference between revisions of "40d Talk:Civilization"
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I am using small worlds (33x33) for experimenting and the dwarven civ often doesn't have any "leaders" thus no kings - how would a game play out on such a world? Obviously you dont get a liaison, but what about nobles/king? Is there a way to determine if a king is present from the world map alone? Or how "big" a dwarven civ is or smth like that? Could the world even evolve while you play and "produce" a king? --[[User:Koltom|Koltom]] 23:05, 23 April 2008 (EDT) | I am using small worlds (33x33) for experimenting and the dwarven civ often doesn't have any "leaders" thus no kings - how would a game play out on such a world? Obviously you dont get a liaison, but what about nobles/king? Is there a way to determine if a king is present from the world map alone? Or how "big" a dwarven civ is or smth like that? Could the world even evolve while you play and "produce" a king? --[[User:Koltom|Koltom]] 23:05, 23 April 2008 (EDT) | ||
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+ | So, I've noticed several instances of Evil Dwarf Kingdoms, has anyone else?--[[User:Loganis|Loganis]] 02:24, 12 November 2008 (EST) |
Revision as of 07:24, 12 November 2008
Note: it seems as if removing any one of these completely (just deleting their entry from the entity_ raw) will cause infinite map rejects; the world generation seems to require (at least?) one of each category. --Nunix 17:50, 8 February 2008 (EST)
I am using small worlds (33x33) for experimenting and the dwarven civ often doesn't have any "leaders" thus no kings - how would a game play out on such a world? Obviously you dont get a liaison, but what about nobles/king? Is there a way to determine if a king is present from the world map alone? Or how "big" a dwarven civ is or smth like that? Could the world even evolve while you play and "produce" a king? --Koltom 23:05, 23 April 2008 (EDT)
So, I've noticed several instances of Evil Dwarf Kingdoms, has anyone else?--Loganis 02:24, 12 November 2008 (EST)