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Difference between revisions of "40d Talk:Exploratory mining"
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I think it's useful. The need for more resources, unless you're extremely lucky in the beginning, is not satisfied by the fort's initial digging efforts or its natural expansion. This usually leads to the need to dig in order to reveal large areas, and more often not, the most intuitive method the player thinks up is not the most efficient for their situation. Mining labor, being pretty scarce even for a medium sized fortress, shouldn't be squandered by using an inefficient method, especially if you want fast results. | I think it's useful. The need for more resources, unless you're extremely lucky in the beginning, is not satisfied by the fort's initial digging efforts or its natural expansion. This usually leads to the need to dig in order to reveal large areas, and more often not, the most intuitive method the player thinks up is not the most efficient for their situation. Mining labor, being pretty scarce even for a medium sized fortress, shouldn't be squandered by using an inefficient method, especially if you want fast results. | ||
--[[User:AlienChickenPie|AlienChickenPie]] 04:13, 14 March 2008 (EDT) | --[[User:AlienChickenPie|AlienChickenPie]] 04:13, 14 March 2008 (EDT) | ||
+ | |||
+ | ==Proposal== | ||
+ | Would it be useful to add this pattern? | ||
+ | <tt> | ||
+ | OOXOOOOX<br /> | ||
+ | OXOOOOXO<br /> | ||
+ | XOOOOXOO<br /> | ||
+ | OOOOXOOO<br /> | ||
+ | OOOXOOOO<br /> | ||
+ | OOXOOOOX<br /> | ||
+ | OXOOOOXO<br /> | ||
+ | XOOOXOOO | ||
+ | </tt> | ||
+ | |||
+ | Labor: 20% of the tiles are excavated. | ||
+ | Scarcity: Any scarcity. Clusters as small as a single tile are revealed. | ||
+ | Visibility: 100%. | ||
+ | Reusability: With a bit of imagination you can build nice 3x3 rooms | ||
+ | |||
+ | I usually dig a diagonal squares with the sides 25 tiles long. And use this pattern later. (See Minepoint at map archive). It shows (almost) every vein...[[User:Dorten|Dorten]] 09:16, 14 March 2008 (EDT) |
Revision as of 13:16, 14 March 2008
This is a guide on how to search for valuable materials by mining.
...why is there any use to it? --Savok 18:52, 13 March 2008 (EDT)
I think it's useful. The need for more resources, unless you're extremely lucky in the beginning, is not satisfied by the fort's initial digging efforts or its natural expansion. This usually leads to the need to dig in order to reveal large areas, and more often not, the most intuitive method the player thinks up is not the most efficient for their situation. Mining labor, being pretty scarce even for a medium sized fortress, shouldn't be squandered by using an inefficient method, especially if you want fast results. --AlienChickenPie 04:13, 14 March 2008 (EDT)
Proposal
Would it be useful to add this pattern?
OOXOOOOX
OXOOOOXO
XOOOOXOO
OOOOXOOO
OOOXOOOO
OOXOOOOX
OXOOOOXO
XOOOXOOO
Labor: 20% of the tiles are excavated. Scarcity: Any scarcity. Clusters as small as a single tile are revealed. Visibility: 100%. Reusability: With a bit of imagination you can build nice 3x3 rooms
I usually dig a diagonal squares with the sides 25 tiles long. And use this pattern later. (See Minepoint at map archive). It shows (almost) every vein...Dorten 09:16, 14 March 2008 (EDT)