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Difference between revisions of "User talk:Maximus"
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Coal is now part of a unified stone/gem/ore type. Stone, gem, and ore were logically distinct in the 2d version. Which (if any) class was coal in? (I suspect it was treated as an ore) [[User:Random832|Random832]] 19:35, 25 November 2008 (EST) | Coal is now part of a unified stone/gem/ore type. Stone, gem, and ore were logically distinct in the 2d version. Which (if any) class was coal in? (I suspect it was treated as an ore) [[User:Random832|Random832]] 19:35, 25 November 2008 (EST) | ||
+ | :nevermind, this is something i can check myself; i've been meaning to download the 2d version. sorry to bother you [[User:Random832|Random832]] 19:36, 25 November 2008 (EST) |
Revision as of 00:36, 26 November 2008
Is... is that a butchered version of my small tileset? --Savok 13:18, 17 March 2008 (EDT)
- Hey. Maximus. You've been online. Is it? --Savok 16:52, 21 November 2008 (EST)
- Yo, Savok. Yes, it was, and thank you for it. With the introduction of custom grid sizes, I've switched to a square tileset, Anikki's 10x10.--Maximus 17:34, 21 November 2008 (EST)
- I'm glad you liked it, but I would've preferred to make a tileset of the requested size (9x18?) for your use than see a work of art of mine butchered. No offense intended; I have done similar things for my personal use with other tilesets. --Savok 11:48, 22 November 2008 (EST)
- I believe I didn't change it at all. I use 200% font scaling on my PC, though, so maybe that's what you're referring to. Savok has suffered the travesty of art defacement lately?--Maximus 16:06, 22 November 2008 (EST)
- Definitely not what he's referring to. Dwarf Fortress doesn't use fonts, at least not in a traditional manner. It seems to me more like a bunch of tiles drawn on a canvas. --GreyMaria 16:20, 22 November 2008 (EST)
- As it so happens it scales things other than fonts. For instance, I'm using a 10-pixel-wide DF tilest in 80 columns on 1600x1200 resolution, and the DF window is 1600 pixels wide, not 800 -- which is how I want it.--Maximus 16:33, 22 November 2008 (EST)
A miller is a dwarf who mills plants at either a quern or millstone, placing the resulting goods into bags. Milling produces one unit of dye, flour or sugar per item milled. Milled items have no extra quality associated with them.Verify
A quern must be operated by the dwarf himself, while the millstone uses outside mechanical power (either a waterwheel or a windmill).
To mill a plant you need the plant to be milled and a bag. Milling does preserve plant seeds.
Milling plants is always done at 1:1 ratio; item number stays the same, but value is increased.Verify
You can't verify one and ignore the other, mate. --Juckto 22:55, 5 November 2008 (EST)
- Sure I can. I know the first one is definitely true but I don't know about the second. You're saying I shouldn't have verified the first one because of that?--Maximus 23:23, 5 November 2008 (EST)
Thanks for answering all my questions man. Do you just add all the interesting talk pages to your watchlist or what? Gairabad 22:54, 10 November 2008 (EST)
- You're welcome. I keep an eye on Special:Recentchanges, as any good wiki obsessive does.--Maximus 00:00, 11 November 2008 (EST)
"coal worked the same way it does now"
Coal is now part of a unified stone/gem/ore type. Stone, gem, and ore were logically distinct in the 2d version. Which (if any) class was coal in? (I suspect it was treated as an ore) Random832 19:35, 25 November 2008 (EST)
- nevermind, this is something i can check myself; i've been meaning to download the 2d version. sorry to bother you Random832 19:36, 25 November 2008 (EST)