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Difference between revisions of "40d Talk:System requirements"
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+ | :I can see where you're coming from, but being that the majority of the game has yet to even be programmed, it's far too early to begin real optimizations. Toady's made a few tweaks to do minor optimizations, so he's got it in mind, so far as it won't interfere with the many core and other items that still need to be added. Over half of the [[http://www.bay12games.com/dwarves/dev_core_1-20.html Core Components]] are still missing, and it's even farther from completion when looking at the [[http://www.bay12games.com/dwarves/dev_req_1-50.html Non-Core Required Components]], a good number of which deal directly with optimization. --[[User:N9103|Edward]] 19:33, 9 May 2008 (EDT) |
Revision as of 23:33, 9 May 2008
DF Doesn't Need a Fancy GPU
Even considering how DF uses OpenGL for graphics, an integrated card should have absolutely no problem displaying 2000 quads on screen.
I threw together a quick and dirty test app to render 2000 dwarf faces, and it can manage 100 FPS with just 18% CPU load. Without throttling I get 600 FPS with 80% CPU. That's on an integrated (GMA x3100) card. So, at least for Intel's GMA cards going back at least two years, the graphics should perform just fine.
So that's why I don't think it should be necessary to recommend a powerful discrete GPU, especially when the screen isn't updated very often.
--Jcromartie 13:31, 9 May 2008 (EDT)
General Performance
I may be talking out of my butt here, and as a developer I can understand the challenges of (and reasons to avoid) optimization, but might it be time to start tuning DF? It uses 99% CPU on a 2.2GHz Core 2 Duo all the time. This is even the case when displaying the main menu or when paused.
Maybe this article can shed some light on why it uses so much CPU when it doesn't need to?
--Jcromartie 13:31, 9 May 2008 (EDT)
- I can see where you're coming from, but being that the majority of the game has yet to even be programmed, it's far too early to begin real optimizations. Toady's made a few tweaks to do minor optimizations, so he's got it in mind, so far as it won't interfere with the many core and other items that still need to be added. Over half of the http://www.bay12games.com/dwarves/dev_core_1-20.html Core Components are still missing, and it's even farther from completion when looking at the http://www.bay12games.com/dwarves/dev_req_1-50.html Non-Core Required Components, a good number of which deal directly with optimization. --Edward 19:33, 9 May 2008 (EDT)