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Difference between revisions of "40d Talk:Temperature"

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:This is why kindling, which is easy to ignite, is used to set other things on fire. It's also why this can be so difficult to do--a burning tree will ignore nearby clothes, which burn hotter and faster than the tree does, but will not bones. (I even tried lighting all the other plants and trees on fire, and I still couldn't get the bones to start burning. Grass burns very hot fast, generating a lot of heat that dissipates just as quickly. Mine fires burn cooler and slower, to the point the coal could possibly be better described as 'roasting'. The heat does not dissipate easily, however, and can be very dangerous. I can't really answer your question, and I'm not totally sure the model I described is accurate, but I hope this explanation helps anyway. --[[User:Navian|Navian]] 16:38, 13 November 2008 (EST)
 
:This is why kindling, which is easy to ignite, is used to set other things on fire. It's also why this can be so difficult to do--a burning tree will ignore nearby clothes, which burn hotter and faster than the tree does, but will not bones. (I even tried lighting all the other plants and trees on fire, and I still couldn't get the bones to start burning. Grass burns very hot fast, generating a lot of heat that dissipates just as quickly. Mine fires burn cooler and slower, to the point the coal could possibly be better described as 'roasting'. The heat does not dissipate easily, however, and can be very dangerous. I can't really answer your question, and I'm not totally sure the model I described is accurate, but I hope this explanation helps anyway. --[[User:Navian|Navian]] 16:38, 13 November 2008 (EST)
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:I was hoping for specific in-game temperatures e.g. to make a material that will melt if on a tile that is on fire. Also, what happens to an object that melts in open air (rather than in magma) and then is allowed to cool back down? [[User:Random832|Random832]] 02:36, 21 November 2008 (EST)
  
 
Materials without specific melting points can still melt. This means there is some default melting point (resp. boiling point) value assigned to materials that don't specify it. [[User:VengefulDonut|VengefulDonut]] 20:17, 20 November 2008 (EST)
 
Materials without specific melting points can still melt. This means there is some default melting point (resp. boiling point) value assigned to materials that don't specify it. [[User:VengefulDonut|VengefulDonut]] 20:17, 20 November 2008 (EST)

Revision as of 07:36, 21 November 2008

How hot does fire burn? Random832 16:20, 13 November 2008 (EST)

To burn, an object needs to be heated to a certain temperature. While burning, the object will generate more and more heat until it's spent. The heat will dissipate normally, which can raise the temperature nearby enough to ignite other objects. The hotter something is, the faster it burns. When an object is all burned up, it no longer generates heat. some types of ashes can start burning again if heated even more.
This is why kindling, which is easy to ignite, is used to set other things on fire. It's also why this can be so difficult to do--a burning tree will ignore nearby clothes, which burn hotter and faster than the tree does, but will not bones. (I even tried lighting all the other plants and trees on fire, and I still couldn't get the bones to start burning. Grass burns very hot fast, generating a lot of heat that dissipates just as quickly. Mine fires burn cooler and slower, to the point the coal could possibly be better described as 'roasting'. The heat does not dissipate easily, however, and can be very dangerous. I can't really answer your question, and I'm not totally sure the model I described is accurate, but I hope this explanation helps anyway. --Navian 16:38, 13 November 2008 (EST)
I was hoping for specific in-game temperatures e.g. to make a material that will melt if on a tile that is on fire. Also, what happens to an object that melts in open air (rather than in magma) and then is allowed to cool back down? Random832 02:36, 21 November 2008 (EST)

Materials without specific melting points can still melt. This means there is some default melting point (resp. boiling point) value assigned to materials that don't specify it. VengefulDonut 20:17, 20 November 2008 (EST)