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Difference between revisions of "40d Talk:Gremlin"
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:::No evidence of lever-pulling or other mischief; however, they do have a nasty tendancy to scare the hell out of any dwarves that wander by to get a drink. (There were three or four immediately visible ones when I checked the {{k|u}}nits screen; I don't know how many more might have been hiding in the other hidden features.) ~ [[User:Midna|Midna]] 03:38, 5 December 2008 (EST) | :::No evidence of lever-pulling or other mischief; however, they do have a nasty tendancy to scare the hell out of any dwarves that wander by to get a drink. (There were three or four immediately visible ones when I checked the {{k|u}}nits screen; I don't know how many more might have been hiding in the other hidden features.) ~ [[User:Midna|Midna]] 03:38, 5 December 2008 (EST) | ||
+ | |||
+ | :::UPDATE! Modifying drow into the game using elves as a template provided interesting results. In fact, due to the ability to bring pretty much any tameable animal with them from embark, I ended up bringing a gremlin with me. | ||
+ | :::This is where the fun started. | ||
+ | :::It ''seems'' that any sentient creature which is used as a pet is '''useable as one of your units.''' The gremlin popped up with the a name and the title "Gremlin Ambusher," which leads me to believe that it was capable of working. I didn't get to test it, though. And for all intents and purposes, it seems as though I'd started with eight units, though I noted a few odd things. (If I recall correctly, it didn't have preferences due to not having an entity associated with it.) You could view the thoughts, though, which was an interesting feature. | ||
+ | :::This was discovered in 40d, and as such I suggest more testing. |
Revision as of 09:08, 1 February 2009
Possible verification for gremlins pulling levers -- they have the [MISCHIEVIOUS] flag, unlike any other creature. --Corona688 01:26, 15 November 2008 (EST)
- They did in the old version, but I think they don't even spawn in the new version. I remember Toady saying he wanted to bring the gremlins back, along with other improvements to chasm civilization(s).--Maximus 01:42, 15 November 2008 (EST)
- I saw a gremlin in my current fortress (40d), but I haven't seen him pulling any lever. But he was not next to my levers before I killed him, so I can tell you if they still do that. Timst 03:11, 15 November 2008 (EST)
- Confirmed. I've seen an annoyingly large number of gremlins wandering around; they were given names (along with the dozen or so cave-swallowmen nearby in the chasm) by the dwarves, which spammed me half to death with messages akin to "THE DWARVES HAVE GIVEN A RESIDENT _______ THE NAME _______."
- No evidence of lever-pulling or other mischief; however, they do have a nasty tendancy to scare the hell out of any dwarves that wander by to get a drink. (There were three or four immediately visible ones when I checked the units screen; I don't know how many more might have been hiding in the other hidden features.) ~ Midna 03:38, 5 December 2008 (EST)
- UPDATE! Modifying drow into the game using elves as a template provided interesting results. In fact, due to the ability to bring pretty much any tameable animal with them from embark, I ended up bringing a gremlin with me.
- This is where the fun started.
- It seems that any sentient creature which is used as a pet is useable as one of your units. The gremlin popped up with the a name and the title "Gremlin Ambusher," which leads me to believe that it was capable of working. I didn't get to test it, though. And for all intents and purposes, it seems as though I'd started with eight units, though I noted a few odd things. (If I recall correctly, it didn't have preferences due to not having an entity associated with it.) You could view the thoughts, though, which was an interesting feature.
- This was discovered in 40d, and as such I suggest more testing.