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Difference between revisions of "User:Squirrelloid/Udirthocit Urdim Datan"
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From the start I'll rotate non-miners into the second mining 'slot' while the brewer/cook brews all the plump helmets and cooks all the food. | From the start I'll rotate non-miners into the second mining 'slot' while the brewer/cook brews all the plump helmets and cooks all the food. | ||
− | As I normally start with an anvil I have a crapload of money leftover to spend.. I load up on bauxite, tower cap logs, coal, and iron bars. | + | As I normally start with an anvil I have a crapload of money leftover to spend.. I load up on bauxite, tower cap logs, coal, and iron bars. |
And absolutely no animals... unless the elves sell me something awesome like a giant eagle. There will be a pet death trap. | And absolutely no animals... unless the elves sell me something awesome like a giant eagle. There will be a pet death trap. |
Revision as of 01:47, 12 December 2008
Fortress: Udirthocit Urdim Datan, Blackspike the Tower of Iron Group: Umommamgoz Gomath, The Dark Dragon of Legend
Goals
Turn the center of the map into a tall tower with its entrance at the bottommost z-level. Channel out everything else. Flood the map with magma.
No really, its that 'simple'. Along the way I want to extract the mountains mineral wealth.
Map and Settings
Fairly flat. There's a magma pipe (not visible from start, but its going to be the one area no pools are), flux (marble), and lots of sedimentary.
Area is 4x4, pop max is 40 (to hopefully control lag), and I'll probably use Reveal.exe to reduce lag from hidden tiles. There's no secret fun stuff, so at least one major source of lag won't be present.
Build
2 picks, axe, bunch of alcohol, food, seeds, etc... No anvil - i'll trade for one in the fall. Also some random materials for any moods I might have.
I don't normally like starting with a miner, but I figure I have a lot of digging to do before I get to where I want to live, so I'll need to have someone I don't have to worry about changing professions to miner on me. Which mostly leaves it a question of what other profession to make him. I go with carpenter as I really would like the beds to be decent quality...
Miner 5/Carpenter 5
Armorer 5/Negotiator 1/Intimidator 1/Appraiser 1/JoI 1/Pacifier 1
Brewer 5/Cook 5
Metalsmith 5/Grower 5
Mechanic 5/Building Designer 5
Weaponsmith 5/Furnace Operator 5
Metal Crafter 5/Furnace Operator 5
Yes, I know, no anvil. Do note that 6 of the 7 have valuable mood skills, and a sixth can be dabbled in one. Of course, dwarf number 1 is actually going to become a miner before he ever gets a mood - and that's actually ok.
From the start I'll rotate non-miners into the second mining 'slot' while the brewer/cook brews all the plump helmets and cooks all the food.
As I normally start with an anvil I have a crapload of money leftover to spend.. I load up on bauxite, tower cap logs, coal, and iron bars.
And absolutely no animals... unless the elves sell me something awesome like a giant eagle. There will be a pet death trap.
Rebooted after deciding sedimentary rock was necessary.