- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "User:Wattj"
(Introducing my DF obsessions.) |
|||
Line 1: | Line 1: | ||
− | Who I am to you, the DF obsessive: | + | Who I am to you, the DF obsessive:<br /><br /> |
− | 1. I'm one of you. Duh. | + | 1. I'm one of you. Duh.<br /> |
− | 2. I am ''starting'' to learn to keep a decent military force... After many aborted fortresses and about 8 years into my latest and greatest. | + | 2. I am ''starting'' to learn to keep a decent military force... After many aborted fortresses and about 8 years into my latest and greatest.<br /> |
− | 3. I run the game on a MacBook Pro and eventually, it tends to get to be too much even for this relatively recent, relatively powerful computer to handle, and gets so slow I get tired of it and start a new world. | + | 3. I run the game on a MacBook Pro and eventually, it tends to get to be too much even for this relatively recent, relatively powerful computer to handle, and gets so slow I get tired of it and start a new world.<br /> |
− | 4. My current fortress has lost about 8 dwarves to lack of shells and silk, and 1 to lack of sand. I'm not sure how many dwarves have been imprisoned because I don't have Adamantine, but as yet I don't think anyone has died for this. Beyond that, I think I have almost everything ''big'' in my map, including plentiful supplies of flux, magnetite, magma, and bauxite. A friend told me that harvesting tower-caps leaves a random floor material, but as yet, I'm still hoping that I don't get another glass maker in a Mood. Shells are no longer an issue. | + | 4. My current fortress has lost about 8 dwarves to lack of shells and silk, and 1 to lack of sand. I'm not sure how many dwarves have been imprisoned because I don't have Adamantine, but as yet I don't think anyone has died for this. Beyond that, I think I have almost everything ''big'' in my map, including plentiful supplies of flux, magnetite, magma, and bauxite. A friend told me that harvesting tower-caps leaves a random floor material, but as yet, I'm still hoping that I don't get another glass maker in a Mood. Shells are no longer an issue.<br /> |
− | 5. I have a tame dragon and a tame hydra. I'd really like to have a breeding pair of each. And yes, I breed macaques and I intend to breed mountain goats and gophers. | + | 5. I have a tame dragon and a tame hydra. I'd really like to have a breeding pair of each. And yes, I breed macaques and I intend to breed mountain goats and gophers.<br /> |
− | 6. Apparently, the King wants more roads. He wants more offerings, too, but that's probably because dwarven traders didn't come to my Fortress for about 6 or 7 years (well, one time they came and were INSTANTLY ambushed.) | + | 6. Apparently, the King wants more roads. He wants more offerings, too, but that's probably because dwarven traders didn't come to my Fortress for about 6 or 7 years (well, one time they came and were INSTANTLY ambushed.)<br /> |
− | 7. I try to produce every growable crop, and yes, that means I have giant tower-cap farms. | + | 7. I try to produce every growable crop, and yes, that means I have giant tower-cap farms.<br /> |
− | 8. I haven't yet played with editing the raws. If I did, I'd just invent more things to make, grow, breed, sell... | + | 8. I haven't yet played with editing the raws. If I did, I'd just invent more things to make, grow, breed, sell...<br /> |
− | 9. My last fortress had a wicked cool artificial waterfall, but it only ran for a brief time. I'm close to starting a waterfall in my present Fortress. It should run in perpetuity, but it will be a lot less ambitious in scope. | + | 9. My last fortress had a wicked cool artificial waterfall, but it only ran for a brief time. I'm close to starting a waterfall in my present Fortress. It should run in perpetuity, but it will be a lot less ambitious in scope.<br /><br /> |
--[[User:Wattj|wattj]] 18:19, 28 January 2009 (EST) | --[[User:Wattj|wattj]] 18:19, 28 January 2009 (EST) |
Revision as of 23:20, 28 January 2009
Who I am to you, the DF obsessive:
1. I'm one of you. Duh.
2. I am starting to learn to keep a decent military force... After many aborted fortresses and about 8 years into my latest and greatest.
3. I run the game on a MacBook Pro and eventually, it tends to get to be too much even for this relatively recent, relatively powerful computer to handle, and gets so slow I get tired of it and start a new world.
4. My current fortress has lost about 8 dwarves to lack of shells and silk, and 1 to lack of sand. I'm not sure how many dwarves have been imprisoned because I don't have Adamantine, but as yet I don't think anyone has died for this. Beyond that, I think I have almost everything big in my map, including plentiful supplies of flux, magnetite, magma, and bauxite. A friend told me that harvesting tower-caps leaves a random floor material, but as yet, I'm still hoping that I don't get another glass maker in a Mood. Shells are no longer an issue.
5. I have a tame dragon and a tame hydra. I'd really like to have a breeding pair of each. And yes, I breed macaques and I intend to breed mountain goats and gophers.
6. Apparently, the King wants more roads. He wants more offerings, too, but that's probably because dwarven traders didn't come to my Fortress for about 6 or 7 years (well, one time they came and were INSTANTLY ambushed.)
7. I try to produce every growable crop, and yes, that means I have giant tower-cap farms.
8. I haven't yet played with editing the raws. If I did, I'd just invent more things to make, grow, breed, sell...
9. My last fortress had a wicked cool artificial waterfall, but it only ran for a brief time. I'm close to starting a waterfall in my present Fortress. It should run in perpetuity, but it will be a lot less ambitious in scope.
--wattj 18:19, 28 January 2009 (EST)