- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Bloodline:Ringfissures Year 4"
(New page: Upon trying to get my head wrapped around this fire-trap, I saw something that scarred me, and became my personal goal to fix. Image:RingfissuresYear4-1.jpg I don't understand how t...) |
|||
Line 1: | Line 1: | ||
+ | __TOC__ | ||
+ | <br> | ||
+ | ==Player: Slant/Rhyme== | ||
+ | ''Large images were thumbnailed, as before. Click to enlarge.''<br><br> | ||
+ | |||
+ | |||
Upon trying to get my head wrapped around this fire-trap, I saw something that scarred me, and became my personal goal to fix. | Upon trying to get my head wrapped around this fire-trap, I saw something that scarred me, and became my personal goal to fix. | ||
Line 14: | Line 20: | ||
AND NO DRINKS? | AND NO DRINKS? | ||
− | + | ==Granite== | |
<b>1st Granite</b> | <b>1st Granite</b> | ||
Line 71: | Line 77: | ||
+ | ==Slate== | ||
<b>10th Slate</b> | <b>10th Slate</b> | ||
Line 86: | Line 93: | ||
+ | ==Felsite== | ||
<b>10th Felsite</b> | <b>10th Felsite</b> | ||
Line 95: | Line 103: | ||
+ | ==Hematite== | ||
<b>7th Hematite</b> | <b>7th Hematite</b> | ||
Line 173: | Line 182: | ||
+ | ==Malachite== | ||
<b>1st Malachite</b> | <b>1st Malachite</b> | ||
Line 211: | Line 221: | ||
+ | ==Galena== | ||
<b>6th Galena</b> | <b>6th Galena</b> | ||
Line 240: | Line 251: | ||
+ | ==Limestone== | ||
<b>4th Limestone</b> | <b>4th Limestone</b> | ||
Line 281: | Line 293: | ||
Traded for some cats. <i>Damn</i> I love them cats. | Traded for some cats. <i>Damn</i> I love them cats. | ||
+ | |||
<b>19th Limestone</b> | <b>19th Limestone</b> | ||
Line 302: | Line 315: | ||
+ | ==Sandstone== | ||
<b>9th Sandstone</b> | <b>9th Sandstone</b> | ||
Line 307: | Line 321: | ||
+ | ==Moonstone== | ||
<b>1st Moonstone</b> | <b>1st Moonstone</b> | ||
Line 318: | Line 333: | ||
I'm sure this will be an issue. | I'm sure this will be an issue. | ||
+ | |||
<b>27th Moonstone</b> | <b>27th Moonstone</b> | ||
Line 324: | Line 340: | ||
+ | ==Opal== | ||
<b>3nd Opal</b> | <b>3nd Opal</b> | ||
Line 354: | Line 371: | ||
+ | ==Obsidian== | ||
<b>11th Obsidian</b> | <b>11th Obsidian</b> | ||
Revision as of 11:21, 7 March 2009
Player: Slant/Rhyme
Large images were thumbnailed, as before. Click to enlarge.
Upon trying to get my head wrapped around this fire-trap, I saw something that scarred me, and became my personal goal to fix.
I don't understand how this fortress could sustain itself for three years and not have food stockpiles coming out its ears, in case of siege, but I guess if someone goes crazy I know what to blame.
I can see why the food stocks are so low. It's as though someone puked the farms into whatever space they found.
Also, only seven farmers? What the shit.
AND NO DRINKS?
Granite
1st Granite
After a bit of skill redistribution, I have created a dorf who will be a legend among heroes. His only skill is to brew, and by the gods, will he brew. Long brew Cog Bootlove!
I'm not sure what this empty room is for so I've claimed it as my own for this project.
Of course, as soon as we have made some booze, Phrost is the first to the barrel.
15th Granite
Fuckers.
20th Granite
Elves had nothing useful, of course, so I just took it all. They just complained but didn't do much about it.
As if in cahoots with the elves, as soon as I swiped all their goods a goblin party decides to attack.
Their first target? The clothier.
I ordered everyone indoors just in case.
27th Granite
Goblins finally made it to the front gate.
The last one tentatively crosses the bridge, with his comrades (in cages) cheering him on, I'm sure.
The army proceeds to break most of his limbs, and some internal bits.
He got blood all over the walls, fitting, as his name is Dreadspurted.
Slate
10th Slate
More goblins. Idiots.
Those mother-fuckers.
Lost one champion, but not before he smashed the faces of three goblins in.
Next time those goblins try to get us, I'm going to start pulling levers. Granted, I don't know what any of them do, but I'm going to keep pulling them till someone dies.
Felsite
10th Felsite
I was hoping for a quiet Felsite but this is what I get instead.
The butt-badger claimed a Mason's workshop. Might have to start locking some doors...
Hematite
7th Hematite
This momma f is on a roll.
Thankfully it's all part of my secret project.
9th Hematite
My secret project is done.
I now have my own, well decorated, burial grounds.
Seeing as how I've yet to name my dorf, though, it lays unassigned. I locked the door just in case. Now to think of a new secret project.
13th Hematite
Our lone brew-hero is trying to keep up with demands, but since the barrels are so far away and the food is taken elsewhere once picked, his travel times are bringing slumps in his unit turn over. Thankfully, he still is producing enough that we now have on average a 45 booze-units surplus.
Which is 45 units more than our surplus when I took charge.
16th Hematite
Oh joy. A siege.
A human siege.
Gonna start pulling levers. Let's try this one first:
Good, that was the moat, and not the irrigation system.
26th Hematite
This guy has perfect timing. Wait until we're in the middle of a siege, then go crazy.
I of course had locked him in the workshop months ago.
27th Hematite
The humans finally made it to the gates, and it looks like those weapon traps I set up did their jobs.
That spear pretty much went through the eye, into the brain.
28th Hematite
Since the humans had been standing around the edge of the map for so long, I let the bridge down to entice them into the traps.
When they got to the traps, Mr. Patternedinked decided to take it upon himself to attack them all.
Also, someone appears to be missing a head.
Malachite
1st Malachite
The rest of the humans shortly decided to flee. We killed three humans, three horses, and one head. They didn't even make it past the weapon traps.
Upon seeing that the siege hasn't ended, I looked up where the humans were on the map. And saw this.
What the shit.
4th Malachite
I have implemented more weapons traps in the entrance hall. And also sent to create more weapons, to make more traps. It's a vicious cycle.
13th Malachite
For some reason, a baby is trying to crawl through all my traps.
15th Malachite
The baby is crawling north, perhaps to besiege the humans alone.
16th Malachite
Evidently babies are to humans as animals are to weather. The baby tried to cut off the humans before they got to the front gate.
22nd Malachite
The baby slowly made it back in, whereas the humans have yet to attack again.
Galena
6th Galena
Since the humans wouldn't attack per se, I positioned our one marksdwarf in the hallway to pick them off. So far, he's killed about three.
11th Galena
This one miner, who somehow got on the entrance walls, is now running back and forth since he tries to get off the walls but is then scared by the humans. He's just running back and forth, back and forth.
18th Galena
Disbanded the siege after a few minor losses, most importnatly our single marksdorf. Need to find a replacement for him.
25th Galena
Oh no
26th Galena
He threw a barrel down the hall then calmed the hell down.
Limestone
4th Limestone
Christ, two tantrums in a row. This time be broke an archery target.
He just earned himself 26 days in prison.
5th Limestone
Make that 51. He just broke someone's leg.
76. Broke a chair.
11th Limestone.
Christ, going for a hat-trick.
This made me laugh though:
Guess he can't start fights in prison
13th Limestone
Dorf merchants show up. I'm going to trade them all the stuff I harvested from the dead humans.
14th Limestone
4th tantrum
17th Limestone
Traded for some cats. Damn I love them cats.
19th Limestone
Claspmerchant Tantrums: 5
He has now been moved to a new cell, with a new rope.
89 days in prison.
28th Limestone
Tatrum number 6
This time he started a fist fight with a cow, in prison.
I wonder if this is all related?
Sandstone
9th Sandstone
Possessed mechanic. Time to make some awesome weapons traps.
Moonstone
1st Moonstone
The rest of fall was uneventful. Let's see if Winter follows suit.
7th Moonstone
I'm sure this will be an issue.
27th Moonstone
Finally talked to the liaison and requested all their iron bars.
Opal
3nd Opal
Goblin ambush. Oh no, what shall I do?
6th Opal
All the liaison wants from us is earrings and booze.
I don't want to know what they plan to do with the two.
On a side note, I find it interesting that the hometown liaison is titled "Goblin village liaison"
The goblin ambush seems to have capture a dorf at a young age, as he now returns to fight on their behalf, as an axedorf.
27th Opal
Finally broke 1000 food! My job here is done (almost)
Obsidian
11th Obsidian
All is quiet, save for the reoccurring miasma cloud
13th Obsidian
All according to plan
24th Obsidian
Not going to lie, this kinda came out of fucking nowhere.
Locked him in his room.
The last week of the year went smoothly. My year is over, I was successful in increasing our food and booze stocks, and hopefully the food industry as well. I appointed my dorf, gave him his tomb, and shall now watch to see what happens next.