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Difference between revisions of "40d:Axle"

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'''Axles''' are used to transmit power from a [[windmill]] or [[water wheel]] to a [[pump]] or [[millstone]].  There are two types: vertical axles move power between [[z-level]]s; while horizontal axles move it around within a given level and can be resized using {{K|u}}, {{K|m}}, {{K|j}} and {{K|k}}. Axles consume 1 unit of [[power]] per tile. They can be resized to a maximum of 10 tiles long.
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'''Axles''' are used to transmit power from a [[windmill]] or [[water wheel]] to a [[pump]] or [[millstone]].  There are two types: vertical axles move power between [[z-level]]s; while horizontal axles move it around within a given level. Axles consume 1 unit of [[power]] per tile.
  
 
== Construction ==
 
== Construction ==
  
Horizontal axles can be constructed from the '''Machine Components''' ( {{k|b}} {{k|M}} ) screen with the {{k|h}} key. <!--(last key mentioned from possibly inaccurate memory)-->
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Horizontal axles can be constructed from the '''Machine Components''' ( {{k|b}} {{k|M}} ) screen with the {{k|h}} key, vertical with {{k|b}} {{k|M}} {{k|v}}. Changing direction requires a [[gear assembly]] at the corner between two perpendicular axles.
  
* Changing direction requires a joint in the axle, which must employ a [[gear assembly]].
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Horizontal axles require [[wood]] to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.
* Axles also consume power to the tune of 1 point per tile, which encourages building your power sources close to the things they power.
 
  
Axles require [[wood]] to construct. The number needed is determined by the materials formula, which states that if x is the number of materials needed and y is the number of squares in the axle/bridge/etc, x=(y+1)/4, rounded up. <!--This needs to be checked to make sure if it is the same as the old version and put in its own page.-->
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Floor tiles will obstruct the transferrance of power over z-levels, thus channels need to be dug through every floor through which a vertical axle is being placed.
 
 
== How to transfer power between Z-levels ==
 
 
 
After you have a [[gear assembly]] or [[windmill]] in place on Z=0, you need to switch to Z-1 and build a channel directly underneath. Then, build a vertical [[axle]] over the channel on Z-1. Then, you will receive power on Z-2. Rinse and repeat.
 
 
 
If using waterwheels on Z=0, make sure that underneath the gearbox on Z=0 is a channel. Then, on Z-1, directly below the gearbox, place either a channel and a hanging vertical axle (an axle with a channel under it, attached only to the above gearbox) if you want to use power on level Z-2, or just place a gearbox directly underneath the Z=0 gearbox with a channel between them, and you can use power on Z-1.
 
  
 
[[Category:Machine components]]
 
[[Category:Machine components]]

Revision as of 19:12, 12 November 2008

Axles are used to transmit power from a windmill or water wheel to a pump or millstone. There are two types: vertical axles move power between z-levels; while horizontal axles move it around within a given level. Axles consume 1 unit of power per tile.

Construction

Horizontal axles can be constructed from the Machine Components ( b M ) screen with the h key, vertical with b M v. Changing direction requires a gear assembly at the corner between two perpendicular axles.

Horizontal axles require wood to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.

Floor tiles will obstruct the transferrance of power over z-levels, thus channels need to be dug through every floor through which a vertical axle is being placed.