- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Bone armor"
(New article, proof-reading & contributions requested) |
m (Links) |
||
Line 1: | Line 1: | ||
− | '''Bone armor''' or '''shell armor''' is not a full suit, but rather several possible individual pieces that can be produced in a | + | '''Bone armor''' or '''shell armor''' is not a full suit, but rather several possible individual pieces that can be produced in a [[Craftsdwarf's workshop]] by a dwarf with the [[bone carving]] labor enabled. Quality aside, bone and shell armor is inferior to armor made from any [[Armor#Material|other material]] - a dwarf should rely on this only as a last resort, or for style points. But it's better than nothing - although bone and shell armour sucks, so do head, neck and internal injuries. |
− | + | Bone armor is [[encumbrance|lighter]], but the difference in protection is usually too large to ignore unless [[speed]] is the only consideration - any [[attribute|very strong or agile]] dwarf should not worry too much, and otherwise the loss in speed is still hard to notice. | |
Bones and shells from different animals do not give different protection values, but, as with any armour, better [[quality]] improves protection. | Bones and shells from different animals do not give different protection values, but, as with any armour, better [[quality]] improves protection. | ||
Line 10: | Line 10: | ||
* '''Bone:''' Helm, Gauntlets, Leggings, [[Greaves]] | * '''Bone:''' Helm, Gauntlets, Leggings, [[Greaves]] | ||
− | It takes 1 stack of bones ''(regardless of the size of the stack!)'' to produce any but the greaves, which takes 3 stacks. All have a base value of 15 except greaves, which have a base value of 30. (Unless you have a master Bone Carver and are using the shells/bones of a highly valuable | + | It takes 1 [[stack]] of bones ''(regardless of the size of the stack!)'' to produce any but the greaves, which takes 3 stacks. All have a base value of 15 except greaves, which have a base value of 30. (Unless you have a master Bone Carver and are using the shells/bones of a highly value|valuable [[creature]], the difference in [[value]] produced is minimal, and greaves have a significantly higher protection value than leggings.) |
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | '''See also:''' [[Armor]] |
Revision as of 20:04, 1 September 2009
Bone armor or shell armor is not a full suit, but rather several possible individual pieces that can be produced in a Craftsdwarf's workshop by a dwarf with the bone carving labor enabled. Quality aside, bone and shell armor is inferior to armor made from any other material - a dwarf should rely on this only as a last resort, or for style points. But it's better than nothing - although bone and shell armour sucks, so do head, neck and internal injuries.
Bone armor is lighter, but the difference in protection is usually too large to ignore unless speed is the only consideration - any very strong or agile dwarf should not worry too much, and otherwise the loss in speed is still hard to notice.
Bones and shells from different animals do not give different protection values, but, as with any armour, better quality improves protection.
There are 3 different pieces of armour possible with shell armour, and 1 additional with bone -
It takes 1 stack of bones (regardless of the size of the stack!) to produce any but the greaves, which takes 3 stacks. All have a base value of 15 except greaves, which have a base value of 30. (Unless you have a master Bone Carver and are using the shells/bones of a highly value|valuable creature, the difference in value produced is minimal, and greaves have a significantly higher protection value than leggings.)
See also: Armor