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Difference between revisions of "Bloodline:Succession League Ratings"
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− | Please post your ideas and questions here: [[Talk:Succession League Ratings|Discussion]]. | + | Please post your ideas and questions here: [[Talk:Succession League Ratings|Discussion]]. |
=Ratings= | =Ratings= | ||
− | Ratings are what you see in the table on the [[Succession League Members|Members]] page. They allow players to have a general idea of what they're getting into when they bring a Member into their game, or attempt to join a game with Members in it. There are no prerequisites for becoming a "Member" and of course there is no reason you can't join and host games without being one, but if you are one players will be able to see what others think of you and select you to play in their games. | + | Ratings are what you see in the table on the [[Succession League Members|Members]] page. They allow players to have a general idea of what they're getting into when they bring a Member into their game, or attempt to join a game with Members in it. There are no prerequisites for becoming a "Member" and of course there is no reason you can't join and host games without being one, but if you are one players will be able to see what others think of you and select you to play in their games. |
+ | |||
There's no need to study them in depth, but here is everything there is to know. | There's no need to study them in depth, but here is everything there is to know. | ||
==How Ratings Work== | ==How Ratings Work== | ||
− | This is where an explanation of how the ratings are determined and how to use them will go. Some information is available now on the Bay12 forum [http://www.bay12games.com/forum/index.php?topic=42976.0|]. Be aware that the Ability/Experience rating's exact workings are still only theory, and require discussion and testing. | + | This is where an explanation of how the ratings are determined and how to use them will go. Some information is available now on the Bay12 forum [http://www.bay12games.com/forum/index.php?topic=42976.0|]. Be aware that the Ability/Experience rating's exact workings are still only theory, and require discussion and testing. |
+ | |||
+ | ''Note: you can't rate yourself!'' | ||
− | |||
If you wanted to, you could play multiple accounts and rate yourself, but if it's that important to you then you need another kind of help. This is just a service to help players find games and other players, nothing to go nuts over. | If you wanted to, you could play multiple accounts and rate yourself, but if it's that important to you then you need another kind of help. This is just a service to help players find games and other players, nothing to go nuts over. | ||
− | |||
#Ability | #Ability | ||
− | *Ratings are applied to a player's ability score on a scale as a negative, neutral, or positive. | + | #*Ratings are applied to a player's ability score on a scale as a negative, neutral, or positive. |
− | + | #*''from 1 to 4:'' Ratings from all players are simply added to your score. The maximum you can achieve your first game is a rating of 4. However, you might end up with a -9 if you mauled the fort in a Bloodline game with 10 total players! | |
− | + | #*''from 5 to 9'' Ratings from all players are averaged, if you get a 2.5 or higher you receive +1 to your score. | |
− | + | #*''from 10 up'' The same procedure from 5 to 9 is followed, but it requires multiple games of +1 to boost your rating (2 at 10, 3 at 11, 4 at 12, etc). | |
#Personality | #Personality | ||
− | + | #*Your personality rating from all players is averaged to two decimals, then averaged with your previous scores, each game counting equally. | |
− | + | #*Example: You receive a 5, an 8, and a 9. Your average for the game is 7.33, with your other 4 of 7.7 you now have 5 at 7.62, causing your rating to appear as "7.6". | |
− | + | #*Ratings are always scientifically rounded. | |
#Punctuality | #Punctuality | ||
− | + | #*Your punctuality for the game should be a consistent fraction from all players; it might help if you kept track of this in your game's Discussion page. | |
− | + | #*Your punctuality rating is averaged with your previous punctuality ratings the same way as your Personality rating was. | |
#Completion | #Completion | ||
− | + | #*Either you finished or you didn't. Completed Games will reflect this when compared with "League Games Played" | |
#Comments | #Comments | ||
− | + | #*These will most likely end up on your own page. Some ''very'' brief notes *may* be recorded in the Members table, for example: "Role-player", "Megaconstructor", "Rehabilitator" etc, along with one adjective. | |
==Reviews== | ==Reviews== | ||
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#''Incompetent or unable to follow the rules'' | #''Incompetent or unable to follow the rules'' | ||
##Losing the fort to smoke because you can't build and close a set of doors, like Boatmurdered, or failing to construct a shutoff point for a magma or water flow and destroying your home, and so on are examples of incompetence. | ##Losing the fort to smoke because you can't build and close a set of doors, like Boatmurdered, or failing to construct a shutoff point for a magma or water flow and destroying your home, and so on are examples of incompetence. | ||
− | ##Deciding to deface your group's megastructure(s), jeopardizing/destroying a fort in order to simply "make their mark" in a community survival game or building attempt, not attempting to accomplish the goal, using banned devices, etc are examples of "not being able to follow the rules". | + | ##Deciding to deface your group's megastructure(s), jeopardizing/destroying a fort in order to simply "make their mark" in a community survival game or building attempt, not attempting to accomplish the goal, using banned devices, etc., are examples of "not being able to follow the rules". |
##Not being able to follow the rules because they are a poor player is the perfect reason to rate someone at 1, you can use Personality and Comments to show how much you liked them and how wonderfully polite, nice, creative, etc they were. | ##Not being able to follow the rules because they are a poor player is the perfect reason to rate someone at 1, you can use Personality and Comments to show how much you liked them and how wonderfully polite, nice, creative, etc they were. | ||
##Someone killing, maiming, or disrespecting your character in a community or succession game, or not role playing the way you would have liked, is not a valid reason to give them a low rating. That belongs in Comments and Personality. | ##Someone killing, maiming, or disrespecting your character in a community or succession game, or not role playing the way you would have liked, is not a valid reason to give them a low rating. That belongs in Comments and Personality. | ||
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===Punctuality=== | ===Punctuality=== | ||
Were they punctual with their turns? List their punctuality as a fraction of turns completed on time, for instance 2/5. It's not about whether you care if they are punctual or not, it's about them meeting a deadline if you set one. Some people would hate to wait an extra week for their turn because you wanted to be nice on someone's punctuality rating.<br /> | Were they punctual with their turns? List their punctuality as a fraction of turns completed on time, for instance 2/5. It's not about whether you care if they are punctual or not, it's about them meeting a deadline if you set one. Some people would hate to wait an extra week for their turn because you wanted to be nice on someone's punctuality rating.<br /> | ||
− | ''Note:A 10/10 will not boost anyone more than a 1/1. See How Ratings Work.'' | + | ''Note: A 10/10 will not boost anyone more than a 1/1. See How Ratings Work.'' |
===Completion=== | ===Completion=== |
Revision as of 03:23, 19 October 2009
Please post your ideas and questions here: Discussion.
Ratings
Ratings are what you see in the table on the Members page. They allow players to have a general idea of what they're getting into when they bring a Member into their game, or attempt to join a game with Members in it. There are no prerequisites for becoming a "Member" and of course there is no reason you can't join and host games without being one, but if you are one players will be able to see what others think of you and select you to play in their games.
There's no need to study them in depth, but here is everything there is to know.
How Ratings Work
This is where an explanation of how the ratings are determined and how to use them will go. Some information is available now on the Bay12 forum [1]. Be aware that the Ability/Experience rating's exact workings are still only theory, and require discussion and testing.
Note: you can't rate yourself!
If you wanted to, you could play multiple accounts and rate yourself, but if it's that important to you then you need another kind of help. This is just a service to help players find games and other players, nothing to go nuts over.
- Ability
- Ratings are applied to a player's ability score on a scale as a negative, neutral, or positive.
- from 1 to 4: Ratings from all players are simply added to your score. The maximum you can achieve your first game is a rating of 4. However, you might end up with a -9 if you mauled the fort in a Bloodline game with 10 total players!
- from 5 to 9 Ratings from all players are averaged, if you get a 2.5 or higher you receive +1 to your score.
- from 10 up The same procedure from 5 to 9 is followed, but it requires multiple games of +1 to boost your rating (2 at 10, 3 at 11, 4 at 12, etc).
- Personality
- Your personality rating from all players is averaged to two decimals, then averaged with your previous scores, each game counting equally.
- Example: You receive a 5, an 8, and a 9. Your average for the game is 7.33, with your other 4 of 7.7 you now have 5 at 7.62, causing your rating to appear as "7.6".
- Ratings are always scientifically rounded.
- Punctuality
- Your punctuality for the game should be a consistent fraction from all players; it might help if you kept track of this in your game's Discussion page.
- Your punctuality rating is averaged with your previous punctuality ratings the same way as your Personality rating was.
- Completion
- Either you finished or you didn't. Completed Games will reflect this when compared with "League Games Played"
- Comments
- These will most likely end up on your own page. Some very brief notes *may* be recorded in the Members table, for example: "Role-player", "Megaconstructor", "Rehabilitator" etc, along with one adjective.
Reviews
Reviews are submitted privately after each game by all Members involved in the game, and give their honest opinion of the other Members involved in the game. They consist of an ability rating, a personality rating, a yes/no punctuality report, and a yes/no completion report, with optional notes.
Ability Rating
Players will review the skill of the other players, in FORTRESS CONSTRUCTION gameplay, as follows:
- Incompetent or unable to follow the rules
- Losing the fort to smoke because you can't build and close a set of doors, like Boatmurdered, or failing to construct a shutoff point for a magma or water flow and destroying your home, and so on are examples of incompetence.
- Deciding to deface your group's megastructure(s), jeopardizing/destroying a fort in order to simply "make their mark" in a community survival game or building attempt, not attempting to accomplish the goal, using banned devices, etc., are examples of "not being able to follow the rules".
- Not being able to follow the rules because they are a poor player is the perfect reason to rate someone at 1, you can use Personality and Comments to show how much you liked them and how wonderfully polite, nice, creative, etc they were.
- Someone killing, maiming, or disrespecting your character in a community or succession game, or not role playing the way you would have liked, is not a valid reason to give them a low rating. That belongs in Comments and Personality.
- Average contribution
- If the player contributed little, but was not a negative force in the game, this is the rating you give them, so long as they did not ignore the game's rules or premise (if you established any).
- Great contribution
- This player's gameplay was exceptional where as the mechanics of the game are concerned. They contributed greatly to your plan to conquer the universe, corner the market on obsidian swords, defeat the Orc mod, build the ultimate Armok temple, or whatever you set out to do.
- Being a great role player is not a reason to give someone a high rating; that belongs in Personality and Comments.
Personality Rating
Players will rate the other players' personality:
Quite simply, rate the person from 1 to 10 on how well you liked them, and enjoyed their company, 10 being the highest. Rating them at -100 will simply be rounded up to 1 for the average. It is perfectly acceptable to decide that you did not communicate enough with the person to give them a rating, that is preferable to giving a stranger a free 10 or another arbitrary rating. Remember, people use this to determine whether they want to play with someone, so for the sake of everyone be honest with ALL your ratings.
Punctuality
Were they punctual with their turns? List their punctuality as a fraction of turns completed on time, for instance 2/5. It's not about whether you care if they are punctual or not, it's about them meeting a deadline if you set one. Some people would hate to wait an extra week for their turn because you wanted to be nice on someone's punctuality rating.
Note: A 10/10 will not boost anyone more than a 1/1. See How Ratings Work.
Completion
An absolute question. Did they complete their turn(s)? Missing the last turn can get them a 4/5 on punctuality, but it's a "NO" in Completion. It's a pain for some people if someone in the rotation drops without a notice. Withdrawing from the game well before your turn and giving notice is acceptable, and you may still be rated on skill and/or personality. This rating can be submitted and applied immediately if someone simply fails to respond or take their turn in a Bloodline game they have signed up for.
Comments
Say what you want about the people in your game. Or don't say anything at all.