v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "User:Rick/memory.ini"
Jump to navigation
Jump to search
m (sort key for hacking category) |
|||
Line 315: | Line 315: | ||
</pre> | </pre> | ||
− | [[Category:Hacking]] | + | [[Category:Hacking|Memory]] |
Latest revision as of 19:52, 8 November 2009
You probably shouldn't use my old tools anymore, but use Gibbed's Dwarf Fortress Tweak instead.
memory.ini[edit]
In my old tools, support for an INI file 'memory.ini' is present (for v0.27.169.33d and above), this file allows people to directly specify addresses and offsets in case I have not yet updated my tools for a newer Dwarf Fortress release.
A table of available settings[edit]
Section | Name | Description | Used By |
---|---|---|---|
generic* | DWARF_FORTRESS | Address to "Dwarf Fortress" string, this is used by my tools to check to make sure you have the right version. The fact that it is in the 'generic' section is a mistake that I meant to fix, but apparently I didn't, oops! | adjuststart, heal, reveal, warp |
address | MAP_DATA | Map data pointer. | reveal, warp |
address | MAP_X_COUNT | Map block X count value. | reveal, warp |
address | MAP_Y_COUNT | Map block Y count value. | reveal, warp |
address | MAP_Z_COUNT | Map block Z count value. | reveal, warp |
offset | MAP_DATA_DESIGNATION_OFFSET | Offset into block data for designation data, likely you won't need to change this. | reveal |
offset | MAP_DATA_OCCUPANCY_OFFSET | Offset into block data for occupancy data, likely you won't need to change this. | warp |
address | MENU_STATE | Menu state value. | heal, warp |
address | FOCUSED_CREATURE | Index of focused creature. | heal, warp |
address | STARTING_DWARF_COUNT | Starting dwarf count value for embark. | adjuststart |
address | STARTING_POINT_COUNT | Starting point count value for embark. | adjuststart |
address | MOUSE_X | Mouse X | warp |
address | MOUSE_Y | Mouse Y | warp |
address | MOUSE_Z | Mouse Z | warp |
address | CREATURE_VECTOR | Creature vector, please note that this needs to be the one that FOCUSED_CREATURE can index into, setting this to the wrong creature vector will end up with the wrong creatures being modified. | heal, warp |
offset | CREATURE_NAME_OFFSET | Offset to name in creature structure. | heal |
offset | CREATURE_X_OFFSET | Offset to X in creature structure. | warp |
offset | CREATURE_Y_OFFSET | Offset to Y in creature structure. | warp |
offset | CREATURE_Z_OFFSET | Offset to Z in creature structure. | warp |
offset | CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET | Offset to body part health vector in creature structure. | heal |
INI data[edit]
You won't need a memory.ini file if my tool is currently up to date.
v0.27.169.33d[edit]
[generic] DWARF_FORTRESS=0x0089A3A4 [address] MENU_STATE=0x01243654 FOCUSED_CREATURE=0x00C37540 CREATURE_VECTOR=0x0141EA40 MOUSE_X=0x008FD288 MOUSE_Y=0x008FD28C MOUSE_Z=0x008FD290 MAP_DATA=0x01460560 MAP_X_COUNT=0x01460578 MAP_Y_COUNT=0x0146057C MAP_Z_COUNT=0x01460580 STARTING_DWARF_COUNT=0x00789635 STARTING_POINT_COUNT=0x007887EA [offset] MAP_DATA_DESIGNATION_OFFSET=0x0260 MAP_DATA_OCCUPANCY_OFFSET=0x660 CREATURE_NAME_OFFSET=0x000 CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308 CREATURE_X_OFFSET=0x0094 CREATURE_Y_OFFSET=0x0096 CREATURE_Z_OFFSET=0x0098
v0.27.169.33e[edit]
[generic] DWARF_FORTRESS=0x0089B3BC [address] MENU_STATE=0x01244654 FOCUSED_CREATURE=0x00C38540 CREATURE_VECTOR=0x0141FA40 MOUSE_X=0x008FE288 MOUSE_Y=0x008FE28C MOUSE_Z=0x008FE290 MAP_DATA=0x01461560 MAP_X_COUNT=0x01461578 MAP_Y_COUNT=0x0146157C MAP_Z_COUNT=0x01461580 STARTING_DWARF_COUNT=0x007893C5 STARTING_POINT_COUNT=0x0078857A [offset] MAP_DATA_DESIGNATION_OFFSET=0x0260 MAP_DATA_OCCUPANCY_OFFSET=0x660 CREATURE_NAME_OFFSET=0x000 CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308 CREATURE_X_OFFSET=0x0094 CREATURE_Y_OFFSET=0x0096 CREATURE_Z_OFFSET=0x0098
v0.27.169.33f[edit]
[generic] DWARF_FORTRESS=0x0089C414 [address] MENU_STATE=0x0124565C FOCUSED_CREATURE=0x00C39548 CREATURE_VECTOR=0x01420A48 MOUSE_X=0x008FF288 MOUSE_Y=0x008FF28C MOUSE_Z=0x008FF290 MAP_DATA=0x01462568 MAP_X_COUNT=0x01462580 MAP_Y_COUNT=0x01462584 MAP_Z_COUNT=0x01462588 STARTING_DWARF_COUNT=0x0078A555 STARTING_POINT_COUNT=0x0078970A [offset] MAP_DATA_DESIGNATION_OFFSET=0x0260 MAP_DATA_OCCUPANCY_OFFSET=0x660 CREATURE_NAME_OFFSET=0x000 CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308 CREATURE_X_OFFSET=0x0094 CREATURE_Y_OFFSET=0x0096 CREATURE_Z_OFFSET=0x0098
v0.27.169.33g[edit]
Untested, updated, updated again to fix reported problem
[generic] DWARF_FORTRESS=0x008A3474 [address] MENU_STATE=0x0124C654 FOCUSED_CREATURE=0x00C40540 CREATURE_VECTOR=0x01427B60 MOUSE_X=0x00906288 MOUSE_Y=0x0090628C MOUSE_Z=0x00906290 MAP_DATA=0x01469680 MAP_X_COUNT=0x01469698 MAP_Y_COUNT=0x0146969C MAP_Z_COUNT=0x014696A0 STARTING_DWARF_COUNT=0x00790825 STARTING_POINT_COUNT=0x0078F9DA [offset] MAP_DATA_DESIGNATION_OFFSET=0x0260 MAP_DATA_OCCUPANCY_OFFSET=0x660 CREATURE_NAME_OFFSET=0x000 CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308 CREATURE_X_OFFSET=0x0094 CREATURE_Y_OFFSET=0x0096 CREATURE_Z_OFFSET=0x0098
v0.27.173.38a[edit]
[generic] DWARF_FORTRESS=0x00C11218 [address] STARTING_POINT_COUNT=0x007AF4FA STARTING_DWARF_COUNT=0x007B0345 MENU_STATE=0x0127599C FOCUSED_CREATURE=0x00C69888 CREATURE_VECTOR=0x01450E9C MOUSE_X=0x0092F288 MOUSE_Y=0x0092F28C MOUSE_Z=0x0092F290 MAP_DATA=0x014929CC MAP_X_COUNT=0x014929E4 MAP_Y_COUNT=0x014929E8 MAP_Z_COUNT=0x014929EC [offset] MAP_DATA_DESIGNATION_OFFSET=0x0260 MAP_DATA_OCCUPANCY_OFFSET=0x660 CREATURE_NAME_OFFSET=0x000 CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x308 CREATURE_X_OFFSET=0x0094 CREATURE_Y_OFFSET=0x0096 CREATURE_Z_OFFSET=0x0098
v0.27.176.38a[edit]
[generic] DWARF_FORTRESS=0x008D8B08 [address] STARTING_POINT_COUNT=0x007B995A STARTING_DWARF_COUNT=0x007BA7B3 MENU_STATE=0x01287D14 FOCUSED_CREATURE=0x00C7BC00 CREATURE_VECTOR=0x01450E9C MOUSE_X=0x00941288 MOUSE_Y=0x0094128C MOUSE_Z=0x00941290 MAP_DATA=0x014A4EAC MAP_X_COUNT=0x014A4EC4 MAP_Y_COUNT=0x014A4EC8 MAP_Z_COUNT=0x014A4ECC [offset] MAP_DATA_DESIGNATION_OFFSET=0x0260 MAP_DATA_OCCUPANCY_OFFSET=0x660 CREATURE_NAME_OFFSET=0x000 CREATURE_BODY_PART_HEALTH_VECTOR_OFFSET=0x030C CREATURE_X_OFFSET=0x0094 CREATURE_Y_OFFSET=0x0096 CREATURE_Z_OFFSET=0x0098