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Difference between revisions of "Modification:Deserted squad mod"
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== Development == | == Development == | ||
− | The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was | + | The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 12/19/09. |
− | The mod is | + | The mod is set to be released some time in 2010, though when is currently unknown. |
Revision as of 06:32, 20 December 2009
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
It is essentially an entire re-write of Dwarf Fortress. It adds new creatures, new entities, new Megabeasts, and new minerals.
Storyline
The world of Dawncastle has experianced a terrible disaster--the Dark Wizards, Sorcerers and
Dracon have made a pact to destroy the world. For the most part, they succeeded--the dwarves, once a great and powerful race, have fallen, and some, tempted by greed and power, joined the Dark Allies. Some of the Elves, sworn to vengeance on this menace, have exiled themselves to prevent interferance from the rest of their kind.
The goblins, a mountainous species, have been engulfed in a civil war. The basilisks have
been awoken from their eternal slumber, wreaking havoc on all civilizations. The drakes have
begun to interbreed with basilisks, creating the dreaded dragons--and the demons, once
peaceful, have begun to attack, forcing the last clan of wizards to lock them away into chambers deep underground, encased in solid adamantine.
And the Dark Allies have created a large monsterous goblinoid--the Veilcarisi--to spread
their will throughout the land, though the Veilcarisi wanted slaves--Dark Wizard slaves--and they turned against their makers.
This is the world from which the Dwarves would rebuild their race--through any means
necessary...
New creatures
- Giant Tarantula: A giant spider, primarily used by the Dracon entity.
- Armoured elephant: A large, crudely armored elephant, used by the Dracon, Orc, Veilcarisi, and Giant Elf
- War wolf: A wolf with light armor, sharp claws, and serrated teeth. Primarily used by the Dracon entity
- Megalodon: A giant shark, capable of attacking any creature in its domain, including dwarves who fall into the ocean
- Mechanical Spider: Wild, tamable, and trainable with an average animal trainer
- Mechanical scorpion: Wild, tamable, and trainable by an average animal trainer
- Mechanical wolf: Wild, tamable, and trainable by an average animal trainer
- Mechanical dog: Wild, tamable, and trainable by an average animal trainer
New entities
- Dracon: Larger, more dangerous versions of the Orcs
- Veilcarisi: Large goblins that can evade any trap and can take on 7 champion dwarves. Will not trade
- Western Dwarves: Dwarves
- Eastern Dwarves: Dwarves
- Corrupt Dwarves: Dwarves that will attack you
- Cave Humans: Humans that live in caves
- Western Humans: Humans
- Eastern Humans: Humans
- Western Elves: Elves
- Eastern Elves: Elves
- Exiled Elves: Elves that will attack you
- Mountain Goblins: Goblins that are friendly
- Twisted Goblins: Goblins that will attack you
- Orcs: Giant goblinoid creatures that are incredibly strong and can destroy a fortress in a single go. Will not ambush you--they just besiege you
New minerals
Metals
- Alumibroniorn: An alloy of alluminum, bronze, and iron.
Stones
- Raw adamintite: Similar to adamantine, but not nearly as valuable.
=
New Megabeasts
- Black Basilisk
- Common Basilisk
- Yellow Basilisk
- Mechanical Basilisk
- Fire Dragon
- Water Dragon
- Poisoned Dragon
- Fire Hydra
- Water Hydra
- Poisoned Hydra
- Titan
- Titan [two kinds]
Development
The prototype, not yet available, is currently being tested for impurities before being released. The latest update to the program was 12/19/09.
The mod is set to be released some time in 2010, though when is currently unknown.