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Difference between revisions of "40d:Philosopher"
Line 7: | Line 7: | ||
* Looking Pretty | * Looking Pretty | ||
* Eating | * Eating | ||
+ | * Goblin Bait | ||
* <s>Drinking heavily</s> <<Philosophising>> | * <s>Drinking heavily</s> <<Philosophising>> | ||
* (ie, absolutely nothing, other than wasting your food supply) | * (ie, absolutely nothing, other than wasting your food supply) |
Revision as of 03:17, 4 February 2010
Room requirements | ||
---|---|---|
Office | None | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
|
The philosopher is a noble who arrives via immigration, with the message "wise X has arrived." It is not currently known what the trigger for his arrival is.
The philosopher has no worldly needs and makes no mandates, but also appears to perform no useful function. What do you expect from someone that spends all of his time thinking?
While he has no formal requirements, he will, like any other dwarf, get unhappy thoughts from sleeping on the floor or without a 'proper' room; and he will not rent or claim a room himself, so it is advisable to assign at least some form of bedroom to him.
He has been known to do "all dwarf" tasks such as de-constructing walls and even trading at the depot, much like a child. Like other nobles, he will change the prices of goods.