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Difference between revisions of "User talk:Aescula"

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(Animals on the embark screen)
 
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All you need to have is the [COMMON_DOMESTIC] and the [PET] tags '''and''' for the animal in question to have a biome that is '''''accessible''''' to your parent civilization for it to show up in your embark screen. Did some playing around and made whales show up on the embark screen, only to have them slowly drown in the air when I got to my fortress :D.
 
All you need to have is the [COMMON_DOMESTIC] and the [PET] tags '''and''' for the animal in question to have a biome that is '''''accessible''''' to your parent civilization for it to show up in your embark screen. Did some playing around and made whales show up on the embark screen, only to have them slowly drown in the air when I got to my fortress :D.
 
--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 06:17, 22 February 2010 (UTC)
 
--[[User:Flying Dwarves Hurt|Flying Dwarves Hurt]] 06:17, 22 February 2010 (UTC)
 +
:Well, I've gotten progress.  Currently, they are available as embark pets, can breed just like dogs, and so on, and their webs appear on worldgen, but they don't lay webs about... --[[User:Aescula|Aescula]] 08:21, 22 February 2010 (UTC)

Revision as of 08:21, 22 February 2010

Domestic Spinner

All you need to have is the [COMMON_DOMESTIC] and the [PET] tags and for the animal in question to have a biome that is accessible to your parent civilization for it to show up in your embark screen. Did some playing around and made whales show up on the embark screen, only to have them slowly drown in the air when I got to my fortress :D. --Flying Dwarves Hurt 06:17, 22 February 2010 (UTC)

Well, I've gotten progress. Currently, they are available as embark pets, can breed just like dogs, and so on, and their webs appear on worldgen, but they don't lay webs about... --Aescula 08:21, 22 February 2010 (UTC)