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Difference between revisions of "40d:Wizard"

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m (format, mod tag, verify need for "biome" tag, links)
m (moved Wizard to 40d:Wizard: 40d namespace migration)
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Revision as of 01:41, 8 March 2010

A wizard is a fanciful person who is merely the stuff of legends. They do not actually exist, appearing only in engravings as the fancy of artists, as there is no such thing as magic. All dwarves know this, and anyone who says otherwise is surely an elven trickster.

In the future

Wizards are a placeholder for the magic system. Dwarf Fortress presently does not include a robust or finalized magic system, so they are in the game's raw object data only in order to allow them to appear in engravings.



Modding Wizards into the game

Wizards can be modded into the game by giving them a civilization entity. In this state, you will find that they shoot fireballs at enemies, making them extremely dangerous to themselves and others.

The may also need to be given a biome token in which they will then appear.[Verify]

In a similar manner, wizards can sometimes show up if you make some serious mistakes when modding, or when installing a new version of Dwarf Fortress on top of an old installation. In this case, definition files will "get their wires crossed", so to speak, and you may find things extremely strange, more than just witnessing wizards hanging around.

See this video of a wizard tower as an example. Gemstones litter the ground like pebbles, and the world is on fire.