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Difference between revisions of "40d Talk:Insanity"

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Revision as of 01:53, 8 March 2010

Actually, insanity doesnt always result in the death of the afflicted dwarf. A dwarf that goes berserk can survive if he succesfully kills all the other dwarfs in your fortress. This might be a realistic possibility for someone like a champion in full adamantium armor. Diabl0658 21:49, 30 November 2007 (EST)

  • wouldn't that cause a game-over? Berserk dwarves are "hostile" like a goblin Coelocanth 22:30, 30 November 2007 (EST)
A berzerk dwarf will not eat, drink, or sleep so even if it does not cause a game over, he will eventually starve. --BurnedToast 22:32, 30 November 2007 (EST)
What if you reclaim the fort after the he kills everyone? The berserk dwarf might still be standing around, just like sane dwarfs sometimes are if you abandon and then reclaim. Diabl0658 22:38, 30 November 2007 (EST)

i just recived the anouncment "muskox has gone stark raving mad" i have no dwararves named muskox, so can tame animals go mad?

  • Yes. --Bombcar 17:02, 17 October 2008 (EDT)
I once had a trader AND his dromedary go into melancholy from being trapped on my map. I didn't actually see them, but traders had left some time ago, and I had no dromedaries. Drunken dwarf

Smoking Gnu's conundrum

####
#WWW#
#W@W#
 WWW#
  ###
W=Workshop
#=Constructed walls
@=Berserk dwarf

Conundrum: My food stockpiles are very close to the mad dwarf, so no one will approach them. The walls can't be taken down, due to the dwarves being to scared to do so. None of my military can access the mad dwarf, due to the walls. Even when in the military, my dwarves are interrupted before they can eat. How do I stop my fortress from starving? The winner gets to openly critisize my lack of common sense due to walling off a posessed dwarf near a food stockpile.--Smoking Gnu 20:34, 3 January 2008 (EST)

One possibility is simply to move operations away from the dwarf until he dies. I'd like to suggest drowning, but something tells me the dwarves digging out a waterway on the z-level above will be frightened off before they finish the job. The impatient leader might cave in the entire area to the next level and rebuild from scratch.Fedor 23:01, 3 January 2008 (EST)
Aside from using a utility to change the dwarf in some way (teleport, maybe?), I'm clueless. Nice conundrum.--Maximus 02:18, 4 January 2008 (EST)
Excellent idea, fedor! The problem is, however, that the above figure isabove ground. I know I didn't mention this before, so you win! (Also, pretty much all of my food stockpiles were really close to the maddwarf and thus inaccessible, thus making it impossible to "mocve operations) I'll probably just hope my farms(which aren't close to the maddwarf) will yeild their crops soon, that way I'll be able to wit the dwarf out and deal with the tantrumers. P.S: Thanks Maximus, I hoped it would be a good conundrum!--Smoking Gnu 11:15, 4 January 2008 (EST)
Starting some distance away so dwarves do not get scared, build stairs up some distance into the sky. Marksdwarves will be able to shoot down over the wall of the workshop and kill him. Rkyeun 19:29, 17 September 2008 (EDT)

...so, what're the details on Project Water Bow? I'm very interested. --Savok 22:20, 5 February 2008 (EST)

The guy took it off the page cause it's been discovered from several sources that water pressure has almost no effect on creatures. 1-2 squares at most, and that's probably an overstatement. --Edward 02:22, 6 February 2008 (EST)

Unreasonable Insanity

I'm caging my hammerer to prevent him from harming my other dwarves. But all my caged hammerers go insane after some time and become replaced by a fresh hammerer in the next wave. Could someone explain me why he go insane? He's fed by other dwarves and has no unhappy thoughts. I'm using v0.28.181.40d on linux. --95.33.96.160