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Difference between revisions of "40d Talk:Trap component"
m (moved Talk:Trap component to [[Talk:40d:Trap component]]: 40d namespace migration) |
m (moved Talk:Broken/40d\x3aTrap component to 40d Talk:Trap component: Fixing talk page name (669/738)) |
(No difference)
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Revision as of 21:54, 8 March 2010
Moved discussion Sections from previous individual Articles
(No discussion from Spiked ball or Giant axe blade articles.)
from Menacing Spike
I tested spikes out a little bit today, here is what I found. First was with a leopard, dropping it down 1 z-level with 0, 1, and 5 moderate quality wooden spikes all caused no damage - just stuns. activating the spikes via lever with the leopard on the square killed it (and made the corpse invisible till the spikes retracted). Dropping an elephant had the same effect (i.e nothing but stuns) and when the spikes were activated 5 wooden spikes were enough to mangle (red wound) both lungs, and give it a light liver wound. Setting the pull lever task to repeat made the spikes go up and down real fast, which was both hilarious and very deadly to the elephant. Dropping an elephant from 2 z-levels did moderate damage, and spikes vs no spikes seemed to do roughly the same amount of damage. Finally, activating spikes does friendly fire both to elven merchants and to your own dwarves - in both cases 1 activation of 5 moderate quality wooden spikes was enough to kill them. I'll have to test dropping on higher quality spikes, I don't think falling on them actually does any damage but it's possible wooden spikes just don't do enough to show a difference. For now, I'd say they are meant for pressure plate and lever activated traps only. --BurnedToast 00:10, 14 November 2007 (EST)
- Not really a quality difference (if I recall correctly), but the depth of the pit most likely has an effect on the damage done. I have a retracting bridge/spike pit trap (6 z-level fall) in my entrance which one of my dwarves was fortunate enough to trigger, and he got five severely damaged limbs to show for it. (Of course, it's very possible that this was just a result of such a high fall; I'd have to do more testing to confirm it.) --Sk128234 08:52, 17 November 2007 (EST)
Can those spikes damage a trap immune creature when activated by a lever? What about a flying creature in an underground tunnel? --Another 06:20, 17 November 2007 (EST)
- Most likely not but I have not tried it --Nerd10101 17:59, 25 November 2007 (EST)
from Large, serrated disc
Is that the right name? Death Dragon 20:22, 3 November 2007 (EDT)
- Moved. --Turgid Bolk 20:34, 3 November 2007 (EDT)
- My feeling is that it should be titled the way it would be used in a sentence, for easy linking. Independent adjectives modifying the same noun are normally separated by a comma, so the title should have the comma as well. --Peristarkawan 20:35, 3 November 2007 (EDT)
- I thought in the game it was called "large serrated disc". It's not adjectives modifying a noun so much as the name of an object, in the same way as "iron battle axe" is the name of a game object. If I linked to it, I would link it with this title. The old wiki also used this title [1]. We don't have to go by the old wiki, but this title makes sense to me. --Turgid Bolk 21:44, 3 November 2007 (EDT)
- As far as I'm concerned, the way the game writes it is incorrect. :-) --Peristarkawan 22:10, 3 November 2007 (EDT)
- Also, I noticed that the raw file uses "large, serrated" for the adjective. I'm assuming this means it shows up somewhere in the game as "large, serrated disc" (in the dwarves' preferences maybe), but I haven't had a chance to actively look for it. --Peristarkawan 11:56, 9 November 2007 (EST)
- Oh, and "iron battle axe" is a different case, because "battle" isn't an adjective; rather, "battle axe" is a compound word (dictionary.com actually lists it as "battle-axe"...wonder if we should change it). ;-) --Peristarkawan 11:59, 9 November 2007 (EST)
OK, as far as I can tell, the game actually does use the comma universally. So I'm going to move this back if nobody objects. --Peristarkawan 12:18, 11 November 2007 (MST)
- Done. --Peristarkawan 12:41, 13 November 2007 (EST)
from Enormous corkscrew
Stockpile:
What are they listed under for custom stock piles?
- Weapons/Trap Comps -> Trap Components -> Corkscrews -Valdemar 20:13, 8 November 2007 (EST)
- I had set that on one of my stock plies, but they didn't get hauled out of the carpenter's shop. I had wood items of all qualities allowed. Maybe it was just a game bug. Calculus 21:01, 8 November 2007 (EST)
New Page
Combined all 5 (largely repetitive) "trap weapon" articles under their proper in-game term, w/ discussions (above). --Albedo 08:48, 2 June 2009 (UTC)