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Difference between revisions of "40d:Meeting hall"
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The '''Meeting Hall''', also known as the ''Great Hall'', is among the most vital parts of any fortress. It is a designation like a [[Activity zone#Meeting Area|Meeting Area]] where idle dwarves gather, [[Party|parties]] are held (until a [[statue garden]] is built), and [[stray]] [[domestic animal]]s congregate. It is a good idea to site this heavily-trafficked area someplace both safe and convenient to get to. | The '''Meeting Hall''', also known as the ''Great Hall'', is among the most vital parts of any fortress. It is a designation like a [[Activity zone#Meeting Area|Meeting Area]] where idle dwarves gather, [[Party|parties]] are held (until a [[statue garden]] is built), and [[stray]] [[domestic animal]]s congregate. It is a good idea to site this heavily-trafficked area someplace both safe and convenient to get to. | ||
Revision as of 08:11, 26 March 2010
This article is about an older version of DF. |
The Meeting Hall, also known as the Great Hall, is among the most vital parts of any fortress. It is a designation like a Meeting Area where idle dwarves gather, parties are held (until a statue garden is built), and stray domestic animals congregate. It is a good idea to site this heavily-trafficked area someplace both safe and convenient to get to.
To have a dining room double as a meeting hall; type q -> h on any dining room table.
See also: Meeting Area
Rooms | |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
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Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
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