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Difference between revisions of "40d:Aquifer"
Line 31: | Line 31: | ||
diagram: | diagram: | ||
− | C=channel | + | *C=channel |
− | #-grate | + | *#-grate |
− | W=wall | + | *W=wall |
− | x=up/down stairs | + | *x=up/down stairs |
− | >=down stair | + | *>=down stair |
− | I=Ice/water | + | *I=Ice/water |
First level: | First level: |
Revision as of 18:15, 1 November 2007
An aquifer is a subterrainean layer of water-bearing rock. Attempts to mine through them will result in the mined-out squares immediately filling with water, effectively halting excavation at or below their level. This, in conjunction with the fact that they are often located in areas rich in clay, loam, and sand, makes it difficult to find great quantities of stone in areas with aquifers, making for more challenging gameplay.
Dealing with Aquifers
The challenges presented by an aquifer may be circumvented in several ways. Firstly, much more of your equipment will likely be made from wood, especially early on, so it may help to be in a heavily forested area. Once you've established your fortress a bit, you will also be able to trade for stone and metals if you run short.
It is also worth noting that it is by no means impossible to find stone on these maps, it is simply much rarer. It may help to create exploratory shafts searching for pockets of stone. Be aware that mining along the level immediately above the aquifer will result in patches of 'damp stone,' which will flood if mined out; these squares will flash with water when designating mining areas.
Finally, it may also be possible to pump water out of an area flooded by an aquifer. (Experiments so far haven't been successful, but I may be doing it wrong, as I'm still figuring out how to work with pumps and power. -Abbalah) If the aquifer's z-level can be accessed via pumping or other means, it is often rich in porous stone.
The Ice Method
There is a simple method of getting past an aquifer You will need:
- 8 lots of building material
- 1 dwarf (with a skill related to the building materials, eg carpenter for wood mason for stone.)
- 1 miner
- 2 grates
- a map which freezes during winter
steps:
- 1.dig channels in a 5x5 square, but leave the middle square un-dug.
- 2.build 2 grates so you can access the undug central square
- 3.Dig stairs down a level ensuring you build
- 4.Dig channels underneath all the other channels and build another down stair on the un-channeled pillar
- 5.continue down in this way until you reach the water table
- 6.wait for the water to freeze
- 7.dig down the stair again the ice will prevent water from flooding the hole dig out the ice in a 3x3 area centered on the stairs, now build walls in the 8 squares bordering the stairs.
- 8.you can now dig down another square to rock below the aquifier
- 9.this system can be expanded to allow for a bigger stairwell.
diagram:
- C=channel
- -grate
- W=wall
- x=up/down stairs
- >=down stair
- I=Ice/water
First level:
CC#CC
CC#CC
CC>CC
CCCCC
CCCCC
Intermidiate levels:
CCCCC
CCCCC
CCxCC
CCCCC
CCCCC
Aquifer level:
I I I I I
IWWWI
IWxWI
IWWWI
I I I I I
Advantages of Aquifers
It's worth noting that the presence of an aquifer, while challenging, does offer some slight advantages. Firstly, much of the area underground but above the aquifer will be sand, clay, or loam, all of which can be planted in without requiring any kind of irrigation or flooding, allowing farming to get under way quicker and more easily. Additionally, the presence of water 3-4 z-levels below ground anywhere on the map makes placing wells a simpler task, as well as ensuring easy access to subterrainean water supplies.