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| |{{Raw Tile|μ|#808080|#000000}} | | |{{Raw Tile|μ|#808080|#000000}} |
| |} | | |} |
| + | |
| + | |
| + | === Other === |
| + | '''Migrants''' |
| + | {| |
| + | |{{Raw Tile|-|#808080|#000000}} |
| + | |} |
| + | |
| + | |
| | | |
| | | |
| [[Category:World]] | | [[Category:World]] |
Revision as of 02:25, 11 November 2007
Tile Colors
The colors of a map tile may give information about that region's temperature, alignment, or other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.
Legend
Tiles are listed in order of alignment, with good aligned tiles first, then regular tiles, and lastly evil tiles.
Forests
Broadleaf Forest
Broadleaf forest change tiles with the seasons.
Tropical Broadleaf Rainforest
Conifer Forest
Mountains
Hills
Mountain tiles do not show alignment. Instead they indicate the presence of snow.
Low Mountain
Mountain
High Mountain
Peak
Volcano
Plains
Grassland
Savanna
Shrubland
Deserts
Sand Desert
Rock Desert
Desert Badlands
Wetlands
Swamp
Marsh
Ice Biomes
Tundra
Glacier
Water
River
Ocean
Pond
Delta
Sites
Elven retreats
Human cities and towns
Dwarven mountainhomes and fortresses
Lighter colored fortresses and towns are more populous.
Goblin and kobold fortresses
Cave
Ruins
Other
Migrants