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Difference between revisions of "40d:Plump helmet"
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− | {{Crop|color={{color|5|0}}|seed_color={{color|4|1}}|character=♠|name=Plump helmet|seed=Plump helmet spawn|edible=Yes|cookable=Yes|alcohol= | + | {{Crop|color={{color|5|0}}|seed_color={{color|4|1}}|character=♠|name=Plump helmet|seed=Plump helmet spawn|edible=Yes|cookable=Yes|alcohol={{l|Dwarven wine}}|rarity=Common|spring=1|summer=1|autumn=1|winter=1|habitat=Subterranean|uses= |
− | * | + | * {{l|Food}} |
− | * | + | * {{l|Alcohol}} |
}} | }} | ||
− | '''Plump helmets''' are mushrooms that can be grown by dwarves for | + | '''Plump helmets''' are mushrooms that can be grown by dwarves for {{l|food}}, and are perhaps the most widely popular of the six underground {{l|crop}}s. They are edible raw, but can also be {{l|cook|cooked}} in a {{l|kitchen}} or {{l|brewer|brewed}} into {{l|dwarven wine}}, placing them among the most versatile of {{l|crop}}s. Because they are also very fast-growing (taking only 25 days to mature) and can grow the whole year 'round, they are the staple {{l|food}} crop of many fortresses, which enjoy multiple harvests per season. |
− | Keep in mind that cooking plants destroys their seeds, or in this case their '''spawn'''*. Both eating a plant raw and brewing it will leave seed/spawn behind, which can then be transferred to a seed [[bag]], planted and used to grow more. | + | Keep in mind that cooking plants destroys their seeds, or in this case their '''spawn'''*. Both eating a plant raw and brewing it will leave seed/spawn behind, which can then be transferred to a seed [[bag]], planted and used to grow more. {{l|Farming}} this crop is advisable to newer players because of the speed of growth and the easily edible result, as opposed to other crops that require {{l|plant processing}} and/or {{l|cook}}ing to be edible. |
:''(* Technically, mushrooms do not have "seeds", but they work just the same in-game.)'' | :''(* Technically, mushrooms do not have "seeds", but they work just the same in-game.)'' |
Revision as of 17:07, 1 April 2010
This article is about an older version of DF. |
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Seed | ||||||||||||||||||||||||||||||||||||
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Plump helmet spawn | · | |||||||||||||||||||||||||||||||||||
Seasons | ||||||||||||||||||||||||||||||||||||
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Properties | ||||||||||||||||||||||||||||||||||||
Habitat | Subterranean | |||||||||||||||||||||||||||||||||||
Edible | Yes | |||||||||||||||||||||||||||||||||||
Cookable | Yes | |||||||||||||||||||||||||||||||||||
Alcohol | Template:L | |||||||||||||||||||||||||||||||||||
Uses | ||||||||||||||||||||||||||||||||||||
Plump helmets are mushrooms that can be grown by dwarves for Template:L, and are perhaps the most widely popular of the six underground Template:Ls. They are edible raw, but can also be Template:L in a Template:L or Template:L into Template:L, placing them among the most versatile of Template:Ls. Because they are also very fast-growing (taking only 25 days to mature) and can grow the whole year 'round, they are the staple Template:L crop of many fortresses, which enjoy multiple harvests per season.
Keep in mind that cooking plants destroys their seeds, or in this case their spawn*. Both eating a plant raw and brewing it will leave seed/spawn behind, which can then be transferred to a seed bag, planted and used to grow more. Template:L this crop is advisable to newer players because of the speed of growth and the easily edible result, as opposed to other crops that require Template:L and/or Template:Ling to be edible.
- (* Technically, mushrooms do not have "seeds", but they work just the same in-game.)
- Grow time: 300
- Plant value: 4
- Drink value: 2
- Seasons: All