v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Labor"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Another quick and dirty explanation to help new players)
m (changed two links to point to the correct verison)
Line 3: Line 3:
 
The labor screen has been entirely redone in DF2010, with many of the main changes intended to make it more readable and easier to manage.
 
The labor screen has been entirely redone in DF2010, with many of the main changes intended to make it more readable and easier to manage.
  
The screen itself is accessed after selecting a dwarf by going {{k|p}}references followed by {{k|l}}abor. Labors are divided into skill trees - for instance, accessing [[metalsmithing]] allows you to enable various jobs that are related to working with metal, such as [[weaponsmithing]] and [[armorsmithing]].
+
The screen itself is accessed after selecting a dwarf by going {{k|p}}references followed by {{k|l}}abor. Labors are divided into skill trees - for instance, accessing [[metalsmithing]] allows you to enable various jobs that are related to working with metal, such as {{L|weaponsmithing}} and {{L|armorsmithing}}.
  
 
A category is dark gray if there are no labors under it enabled, light gray if there are some jobs enabled, and white if all jobs are enabled.
 
A category is dark gray if there are no labors under it enabled, light gray if there are some jobs enabled, and white if all jobs are enabled.

Revision as of 22:44, 1 April 2010

This article is about an older version of DF.

The labor screen has been entirely redone in DF2010, with many of the main changes intended to make it more readable and easier to manage.

The screen itself is accessed after selecting a dwarf by going preferences followed by labor. Labors are divided into skill trees - for instance, accessing metalsmithing allows you to enable various jobs that are related to working with metal, such as Template:L and Template:L.

A category is dark gray if there are no labors under it enabled, light gray if there are some jobs enabled, and white if all jobs are enabled.


Category Labors
Mining
Woodworker
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Metalsmithing
Jewelry
Crafts
Engineering
Other Jobs