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Difference between revisions of "40d:Fish"
(more info on vermin fish migrations) |
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{{av}} | {{av}} | ||
− | :''(For the activity, see | + | :''(For the activity, see {{l|fishing}})'' |
− | Although there is no exact game definition of '''fish''', for simplicity anything that may be '' | + | Although there is no exact game definition of '''fish''', for simplicity anything that may be ''{{l|Fishing|fished}}'' is categorized as "a fish" in this wiki, including {{l|turtle}}s and {{l|cave lobster}}s. Technically, the game treats these as {{l|vermin}}, but unlike true vermin they are a welcome {{l|food}} source, and are not hunted by cats (unless they are in suitably shallow water), but must be caught by {{l|fisherdwarf}}s with the {{l|fishing}} {{l|labor}} enabled. However, as with all vermin, they appear spontaneously (aka "spawn") in any natural water environment and most artificially constructed ones. |
− | (The {{k|z}}-status' ''stocks'' screen defines certain (dead) creatures as fish/raw fish. These are subject to | + | (The {{k|z}}-status' ''stocks'' screen defines certain (dead) creatures as fish/raw fish. These are subject to {{l|rotting}}/{{l|wear}}). |
− | Certain larger species are also typically defined as fish even though they are treated as regular | + | Certain larger species are also typically defined as fish even though they are treated as regular {{l|creature}}s by the game, for instance {{l|carp}} and {{l|Longnose gar}}, among others. These larger fish may ''not'' be caught by fisherdwarves, but must be killed in combat. They can also be air-drowned by reducing the water they are in to 4/7 or less, like all fish. These aquatic monsters can interrupt dwarfs' activities and will gladly attack and kill given half a chance. In {{l|evil}} {{l|biomes}}, they can come in {{l|skeletal}} and {{l|zombie}} varieties (which can move on land, among other {{l|fun}} surprises). |
− | + | {{l|Olm}}s are the only water vermin that cannot be fished. | |
If eaten uncooked fish will leave a bone unless noted otherwise below.{{verify}} | If eaten uncooked fish will leave a bone unless noted otherwise below.{{verify}} | ||
− | While some vermin fish move across the map in small packs due to the [CLUSTER_NUMBER] creature token, others such as shad have been observed to migrate biannually in 'salmon runs,' filling an entire river with many fish on each tile. This is caused by a combination of the [CLUSTER_NUMBER:1:10] [[creature token]] and the [BIOME:OCEAN_TEMPERATE] and [BIOME:RIVER_TEMPERATE_*] | + | While some vermin fish move across the map in small packs due to the [CLUSTER_NUMBER] creature token, others such as shad have been observed to migrate biannually in 'salmon runs,' filling an entire river with many fish on each tile. This is caused by a combination of the [CLUSTER_NUMBER:1:10] [[creature token]] and the [BIOME:OCEAN_TEMPERATE] and [BIOME:RIVER_TEMPERATE_*] {{l|biome tokens}}. |
== List of catchable fish == | == List of catchable fish == | ||
Line 23: | Line 23: | ||
! Notes | ! Notes | ||
|- | |- | ||
− | | | + | |{{l|Turtle}}||{{Tile|☼|{{color|2|0}}|#000}}||Any pool||Amphibious, pet value 10, has shell |
|- | |- | ||
− | | | + | |{{l|Moghopper}}||{{Tile|∙|{{color|6|0}}|#000}}||Savage pool||Amphibious, pet value 20, summer only, {{l|extracts|extract}} is {{l|mog juice}} |
|- | |- | ||
|Mussel||{{Tile|m|{{color|7|1}}|#000}}||Any ocean, lake, and river||Cookable live, no bones | |Mussel||{{Tile|m|{{color|7|1}}|#000}}||Any ocean, lake, and river||Cookable live, no bones | ||
Line 95: | Line 95: | ||
|Cave fish||{{Tile|α|{{color|7|1}}|#000}}||Subterranean water||Value 2 | |Cave fish||{{Tile|α|{{color|7|1}}|#000}}||Subterranean water||Value 2 | ||
|- | |- | ||
− | |Cave lobster||{{Tile|¥|{{color|7|1}}|#000}}||Subterranean water||Value 2; has | + | |Cave lobster||{{Tile|¥|{{color|7|1}}|#000}}||Subterranean water||Value 2; has {{l|shell}}, cookable live, no bones |
|} | |} | ||
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=== Ocean === | === Ocean === | ||
− | * | + | * {{l|Sea lamprey}} |
* Various sharks | * Various sharks | ||
− | ** | + | ** {{l|Great white shark}} |
− | ** | + | ** {{l|Frill shark}} |
− | ** | + | ** {{l|Spiny dogfish}} |
− | ** | + | ** {{l|Spotted wobbegong}} |
− | ** | + | ** {{l|Whale shark}} |
− | ** | + | ** {{l|Basking shark}} |
− | ** | + | ** {{l|Nurse shark}} |
− | ** | + | ** {{l|Shortfin mako shark}} |
− | ** | + | ** {{l|Longfin mako shark}} |
− | ** | + | ** {{l|Tiger shark}} |
− | ** | + | ** {{l|Bull shark}} |
− | ** | + | ** {{l|Blacktip reef shark}} |
− | ** | + | ** {{l|Whitetip reef shark}} |
− | ** | + | ** {{l|Blue shark}} |
− | ** | + | ** {{l|Hammerhead shark}} |
− | ** | + | ** {{l|Angelshark}} |
− | * | + | * {{l|Common skate}} |
− | * | + | * {{l|Manta ray}} |
− | * | + | * {{l|Stingray}} |
− | * | + | * {{l|Coelacanth}} |
− | * | + | * {{l|Sturgeon}} |
− | * | + | * {{l|Conger eel}} |
− | * | + | * {{l|Milkfish}} |
− | * | + | * {{l|Cod}} |
− | * | + | * {{l|Opah}} |
− | * | + | * {{l|Giant grouper}} |
− | * | + | * {{l|Bluefish}} |
− | * | + | * {{l|Ocean sunfish}} |
− | * | + | * {{l|Swordfish}} |
− | * | + | * {{l|Marlin}} |
− | * | + | * {{l|Halibut}} |
− | * | + | * {{l|Great barracuda}} |
− | * | + | * {{l|Bluefin tuna}} |
=== River and lake === | === River and lake === | ||
− | * | + | * {{l|Longnose gar}} |
− | * | + | * {{l|Carp}} |
− | * | + | * {{l|Tigerfish}} |
− | * | + | * {{l|Pike (fish)|Pike}} |
== See also == | == See also == | ||
− | :* | + | :* {{l|Creatures}} for a list containing other aquatic critters |
− | :* | + | :* {{l|Vermin}} |
[[Category:Animals]] | [[Category:Animals]] |
Revision as of 20:27, 2 April 2010
This article is about an older version of DF. |
- (For the activity, see Template:L)
Although there is no exact game definition of fish, for simplicity anything that may be Template:L is categorized as "a fish" in this wiki, including Template:Ls and Template:Ls. Technically, the game treats these as Template:L, but unlike true vermin they are a welcome Template:L source, and are not hunted by cats (unless they are in suitably shallow water), but must be caught by Template:Ls with the Template:L Template:L enabled. However, as with all vermin, they appear spontaneously (aka "spawn") in any natural water environment and most artificially constructed ones.
(The z-status' stocks screen defines certain (dead) creatures as fish/raw fish. These are subject to Template:L/Template:L).
Certain larger species are also typically defined as fish even though they are treated as regular Template:Ls by the game, for instance Template:L and Template:L, among others. These larger fish may not be caught by fisherdwarves, but must be killed in combat. They can also be air-drowned by reducing the water they are in to 4/7 or less, like all fish. These aquatic monsters can interrupt dwarfs' activities and will gladly attack and kill given half a chance. In Template:L Template:L, they can come in Template:L and Template:L varieties (which can move on land, among other Template:L surprises).
Template:Ls are the only water vermin that cannot be fished.
If eaten uncooked fish will leave a bone unless noted otherwise below.[Verify]
While some vermin fish move across the map in small packs due to the [CLUSTER_NUMBER] creature token, others such as shad have been observed to migrate biannually in 'salmon runs,' filling an entire river with many fish on each tile. This is caused by a combination of the [CLUSTER_NUMBER:1:10] creature token and the [BIOME:OCEAN_TEMPERATE] and [BIOME:RIVER_TEMPERATE_*] Template:L.
List of catchable fish
Name | Tile | Biome | Notes |
---|---|---|---|
Template:L | ☼ |
Any pool | Amphibious, pet value 10, has shell |
Template:L | ∙ |
Savage pool | Amphibious, pet value 20, summer only, Template:L is Template:L |
Mussel | m |
Any ocean, lake, and river | Cookable live, no bones |
Oyster | o |
Any ocean | Cookable live, no bones |
Salmon | α |
Temperate ocean and river | Migratory |
Clownfish | α |
Tropical ocean | |
Hagfish | ~ |
Temperate and arctic ocean | |
Brook lamprey | ~ |
Temperate ocean and river | |
Bat ray | ò |
Temperate and tropical ocean | |
Thornback ray | ò |
Tropical ocean | |
Spotted ratfish | α |
Temperate ocean | |
Herring | α |
Temperate and arctic ocean | |
Shad | α |
Temperate ocean and river, arctic ocean | Migratory |
Anchovy | α |
Temperate ocean | |
Steelhead trout | α |
Temperate ocean and river, arctic ocean | Migratory |
Hake | α |
Temperate and arctic ocean | |
Seahorse | α |
Temperate and tropical ocean | |
Glasseye | α |
Tropical ocean | |
White-spotted puffer | α |
Tropical ocean | |
Sole | α |
Tropical ocean | |
Flounder | α |
Temperate ocean | |
Mackerel | α |
Temperate and arctic ocean | |
Sea nettle jellyfish | Ω |
Tropical ocean | |
Lungfish | α |
Tropical pool, lake, and river | Amphibious |
Clown loach | α |
Tropical freshwater lake and river | |
Brown bullhead | α |
Temperate freshwater lake | |
Yellow bullhead | α |
Temperate freshwater lake | |
Black bullhead | α |
Temperate freshwater lake | |
Banded knifefish | α |
Tropical freshwater lake and river | |
Flounder | α |
Tropical freshwater lake and river | |
Char | α |
Temperate freshwater lake and river | |
Rainbow trout | α |
Temperate freshwater lake and river | |
Sailfin molly | α |
Temperate lake and river | |
Guppy | α |
Tropical lake and river | |
Perch | α |
Temperate freshwater lake and river | |
Cave fish | α |
Subterranean water | Value 2 |
Cave lobster | ¥ |
Subterranean water | Value 2; has Template:L, cookable live, no bones |
List of large fish
Ocean
- Template:L
- Various sharks
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
River and lake
See also
- Template:L for a list containing other aquatic critters
- Template:L