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Difference between revisions of "40d:Soap industry"
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− | + | {{l|Soap}} is produced by a {{l|soaper}} in an {{l|Alchemist's laboratory}}. | |
− | Soapmaking is a high-technology tertiary industry. Creating soap requires | + | Soapmaking is a high-technology tertiary industry. Creating soap requires {{l|lye}} and {{l|tallow}}, both of which are manufactured items. Building the Alchemist's laboratory requires the components of a functioning {{l|glass industry}} to create the 3 clear {{l|glass}} {{l|vial}}s, which in turn requires {{l|sand}} (on a map which actually contains it), a {{l|bag}} (made from {{l|cloth}} or {{l|leather}}) and {{l|pearlash}} (made from burned wood). |
− | As | + | As {{l|lye}} is one of the necessary ingredients, creating soap will require burning large quantities of wood, so a soap industry is best established in a heavily wooded area or a mountainous region with an underground {{l|lake|pool}} or {{l|river}} for growing {{l|tower-cap}}s. |
==Alchemist's laboratory== | ==Alchemist's laboratory== | ||
Soap is made in an Alchemist's laboratory. | Soap is made in an Alchemist's laboratory. | ||
− | * Create 3 x | + | * Create 3 x {{l|glass}} {{l|vial}}s - requires a {{l|glass industry}} |
===Clear glass=== | ===Clear glass=== | ||
− | * | + | * {{l|cloth}} or {{l|leather}} {{l|bag}} |
− | * construct a | + | * construct a {{l|glass furnace}} or {{l|magma glass furnace}} |
− | * collect | + | * collect {{l|sand}} |
− | * obtain | + | * obtain {{l|pearlash}} (trade or see below) |
− | * sand + pearlash at glass furnace produces [[clear glass]] - profession: | + | * sand + pearlash at glass furnace produces [[clear glass]] - profession: {{l|glassmaker}} |
− | * [[tallow]] + [[lye]] = [[soap]] - profession: | + | * [[tallow]] + [[lye]] = [[soap]] - profession: {{l|alchemist}} |
====Bags==== | ====Bags==== | ||
− | Large amounts of animal fat are required to make soap. Slaughtered animals are the only input requied for producing | + | Large amounts of animal fat are required to make soap. Slaughtered animals are the only input requied for producing {{l|bag}}s from {{l|leather}}. |
Inputs: butcherable animals | Inputs: butcherable animals | ||
− | * breed livestock or [[hunt]] butcherable wild animals- profession: | + | * breed livestock or [[hunt]] butcherable wild animals- profession: {{l|hunter}} |
− | * slaughter the animal at a [[butcher's shop]] to obtain [[skin]] - profession: | + | * slaughter the animal at a [[butcher's shop]] to obtain [[skin]] - profession: {{l|butcher}} |
− | :: Note:these two steps are shared below in producing | + | :: Note:these two steps are shared below in producing {{l|tallow}}) |
− | * tan the skin at a [[tannery]] - profession: | + | * tan the skin at a [[tannery]] - profession: {{l|tanner}} |
− | * use 2 pieces of leather to produce 1 bag at a [[leather works]] - profession: | + | * use 2 pieces of leather to produce 1 bag at a [[leather works]] - profession: {{l|leatherworker}} |
====Sand==== | ====Sand==== | ||
Use the bags from above. | Use the bags from above. | ||
− | * construct a | + | * construct a {{l|glass furnace}} or {{l|magma glass furnace}} |
* issue the '''collect sand''' task from the furnace | * issue the '''collect sand''' task from the furnace | ||
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Pearlash is required in creating the glass vials used to build an Alchemist's laboratory. | Pearlash is required in creating the glass vials used to build an Alchemist's laboratory. | ||
Inputs: Ash or lye from above. | Inputs: Ash or lye from above. | ||
− | * Produce [[potash]] from [[ash]]es or [[lye]] at the [[ashery]] - profession: | + | * Produce [[potash]] from [[ash]]es or [[lye]] at the [[ashery]] - profession: {{l|potash maker}} |
− | * use [[potash]] to make [[pearlash]] at a [[kiln]] or [[magma kiln]] - profession: | + | * use [[potash]] to make [[pearlash]] at a [[kiln]] or [[magma kiln]] - profession: {{l|furnace operator}} |
==Lye== | ==Lye== | ||
− | Inputs: | + | Inputs: {{l|tree}}s plus an {{l|axe}}. |
− | * cut down [[tree]]s to obtain [[wood]] - profession: | + | * cut down [[tree]]s to obtain [[wood]] - profession: {{l|wood cutter}} |
− | * burn wood at a [[wood furnace]] to make [[ash]] - profession: | + | * burn wood at a [[wood furnace]] to make [[ash]] - profession: {{l|furnace operator}} |
− | * use ash to make [[lye]] at an [[ashery]] - profession: | + | * use ash to make [[lye]] at an [[ashery]] - profession: {{l|lye maker}} |
==Tallow== | ==Tallow== | ||
− | Inputs: butcherable | + | Inputs: butcherable {{l|animals|creature}}s |
− | * breed livestock or [[hunt]] butcherable wild animals- profession: | + | * breed livestock or [[hunt]] butcherable wild animals- profession: {{l|hunter}} |
− | * slaughter the animal at a [[butcher's shop]] to obtain [[fat]] - profession: | + | * slaughter the animal at a [[butcher's shop]] to obtain [[fat]] - profession: {{l|butcher}} |
− | * render the fat at a [[kitchen]] to produce [[tallow]] - profession: | + | * render the fat at a [[kitchen]] to produce [[tallow]] - profession: {{l|cook}} |
[[Category:Industry]] | [[Category:Industry]] |
Revision as of 22:12, 2 April 2010
This article is about an older version of DF. |
Template:L is produced by a Template:L in an Template:L.
Soapmaking is a high-technology tertiary industry. Creating soap requires Template:L and Template:L, both of which are manufactured items. Building the Alchemist's laboratory requires the components of a functioning Template:L to create the 3 clear Template:L Template:Ls, which in turn requires Template:L (on a map which actually contains it), a Template:L (made from Template:L or Template:L) and Template:L (made from burned wood).
As Template:L is one of the necessary ingredients, creating soap will require burning large quantities of wood, so a soap industry is best established in a heavily wooded area or a mountainous region with an underground Template:L or Template:L for growing Template:Ls.
Alchemist's laboratory
Soap is made in an Alchemist's laboratory.
- Create 3 x Template:L Template:Ls - requires a Template:L
Clear glass
- Template:L or Template:L Template:L
- construct a Template:L or Template:L
- collect Template:L
- obtain Template:L (trade or see below)
- sand + pearlash at glass furnace produces clear glass - profession: Template:L
- tallow + lye = soap - profession: Template:L
Bags
Large amounts of animal fat are required to make soap. Slaughtered animals are the only input requied for producing Template:Ls from Template:L. Inputs: butcherable animals
- breed livestock or hunt butcherable wild animals- profession: Template:L
- slaughter the animal at a butcher's shop to obtain skin - profession: Template:L
- Note:these two steps are shared below in producing Template:L)
- tan the skin at a tannery - profession: Template:L
- use 2 pieces of leather to produce 1 bag at a leather works - profession: Template:L
Sand
Use the bags from above.
- construct a Template:L or Template:L
- issue the collect sand task from the furnace
Pearlash
Pearlash is required in creating the glass vials used to build an Alchemist's laboratory. Inputs: Ash or lye from above.
- Produce potash from ashes or lye at the ashery - profession: Template:L
- use potash to make pearlash at a kiln or magma kiln - profession: Template:L
Lye
Inputs: Template:Ls plus an Template:L.
- cut down trees to obtain wood - profession: Template:L
- burn wood at a wood furnace to make ash - profession: Template:L
- use ash to make lye at an ashery - profession: Template:L
Tallow
Inputs: butcherable Template:Ls
- breed livestock or hunt butcherable wild animals- profession: Template:L
- slaughter the animal at a butcher's shop to obtain fat - profession: Template:L
- render the fat at a kitchen to produce tallow - profession: Template:L