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Difference between revisions of "v0.31 Talk:Starting build"

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(Created page with '==Axe only for weapon== An axe is really ONLY useful for a weapon, as a log can be used to quickly make one. Even if axes are cheaper now, there is no point in bringing one to ch…')
 
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==Axe only for weapon==
 
==Axe only for weapon==
 
An axe is really ONLY useful for a weapon, as a log can be used to quickly make one. Even if axes are cheaper now, there is no point in bringing one to chop wood.
 
An axe is really ONLY useful for a weapon, as a log can be used to quickly make one. Even if axes are cheaper now, there is no point in bringing one to chop wood.
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==Which skills do i need, really==
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This section, as the title implies, is not 'which skills would it be nice to have'.  Its 'which skills can i not reasonably avoid using'.  Having avoided any military engagements with numerous fortresses in .40d, no, not even the military qualifies as an essential skill set, no matter how desirable it may be.  Its simply too easy to work around.  Only skills which cannot be avoided or which avoiding leads to incredible contortions to make the fortress run should be listed here, and afaict, that list is complete as of my edit (and was complete the first time I wrote that section).  The only argument that could be made is Mechanic should be *removed*. --[[User:Squirrelloid|Squirrelloid]] 08:57, 5 April 2010 (UTC)

Revision as of 08:57, 5 April 2010

Axe only for weapon

An axe is really ONLY useful for a weapon, as a log can be used to quickly make one. Even if axes are cheaper now, there is no point in bringing one to chop wood.

Which skills do i need, really

This section, as the title implies, is not 'which skills would it be nice to have'. Its 'which skills can i not reasonably avoid using'. Having avoided any military engagements with numerous fortresses in .40d, no, not even the military qualifies as an essential skill set, no matter how desirable it may be. Its simply too easy to work around. Only skills which cannot be avoided or which avoiding leads to incredible contortions to make the fortress run should be listed here, and afaict, that list is complete as of my edit (and was complete the first time I wrote that section). The only argument that could be made is Mechanic should be *removed*. --Squirrelloid 08:57, 5 April 2010 (UTC)