v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31 Talk:Immigration"
Jump to navigation
Jump to search
m (nice migrant) |
m |
||
Line 9: | Line 9: | ||
:* Novice (1) Animal Dissector | :* Novice (1) Animal Dissector | ||
:* Adequate* (2) Tanner ''(* the new term for the old "no label" level 2 experience slot)'' | :* Adequate* (2) Tanner ''(* the new term for the old "no label" level 2 experience slot)'' | ||
− | We ain't in Kansas any more!--[[User:Albedo|Albedo]] 07:49, 5 April 2010 (UTC) | + | We ain't in Kansas any more!--[[User:Albedo|Albedo]] 07:49, 5 April 2010 (UTC)<br /> |
+ | Another (rerun via seasonal save, same season as above): | ||
+ | :* one w/ High Master (13) Furnace Operator and Talented (6) Appraiser. | ||
+ | :* one with Talented (6) Cheese Maker, Adequate (2) Gem Cutter and Novice Archer, Dodger, Armor User and (yes) Blowgunner. | ||
+ | :* and a very familiar level 2 (Adequate) Dyer. | ||
+ | |||
+ | I had one with *two* Grand Master (14) medical skills show up. (anon) | ||
+ | GM is 1 short of Legendary. It seems at least two things are true: 1) experience can be quite high, and 2) skills are no longer grouped by "profession", nor have to make any "sense" re matching up.--[[User:Albedo|Albedo]] 19:43, 5 April 2010 (UTC) |
Revision as of 19:43, 5 April 2010
First migrant wave, 3 migrants, 1st summer. One migrant, a "stoneworker", had:
- Competent (3) Armor User
- Novice (1) Siege Operator
- Competent (3) Fighter
- Competent (3) Wrestler
- Competent (3) Dodger
- Expert (8) Engraver
- Expert (8) Mason
- Novice (1) Animal Dissector
- Adequate* (2) Tanner (* the new term for the old "no label" level 2 experience slot)
We ain't in Kansas any more!--Albedo 07:49, 5 April 2010 (UTC)
Another (rerun via seasonal save, same season as above):
- one w/ High Master (13) Furnace Operator and Talented (6) Appraiser.
- one with Talented (6) Cheese Maker, Adequate (2) Gem Cutter and Novice Archer, Dodger, Armor User and (yes) Blowgunner.
- and a very familiar level 2 (Adequate) Dyer.
I had one with *two* Grand Master (14) medical skills show up. (anon)
GM is 1 short of Legendary. It seems at least two things are true: 1) experience can be quite high, and 2) skills are no longer grouped by "profession", nor have to make any "sense" re matching up.--Albedo 19:43, 5 April 2010 (UTC)