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Difference between revisions of "v0.31:Dungeon master"
m (moved DF2010:Dungeon Master to DF2010:Dungeon master over redirect) |
Revision as of 10:08, 7 April 2010
This article is about an older version of DF. |
Room requirements | ||
---|---|---|
Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | Burial Chamber | |
Furniture requirements | ||
Chests | 1 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
|
- "The dungeon master ponders fell beasts and treasure."
The dungeon master is a Template:L and, like the Template:L, is not a position that can be replaced by the player[Verify]. S/he arrives as an Template:L and is not elected. The dungeon master may also arrive alone, without immigrants[Verify].
The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens, with nothing underneath. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen cloaks at a time[Verify].
The presence of this noble allows taming of exotic Template:L (by the dungeon master as well as other animal trainers). Exotic animals are animals with the [PET_EXOTIC] tag. A dungeon master will not make Template:Ls, though they will make Template:Ls.