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Difference between revisions of "40d:Color scheme"

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{{mod}}
 
{{mod}}
  
''(For a discussion of how DF displays different items and decides which colors get altered and when, see [[40d:color|color]].)''
+
''(For a discussion of how DF displays different items and decides which colors get altered and when, see {{L|color}}.)''
  
Dwarf Fortress uses '''color schemes''' to determine how the game will be presented during play, whether a [[40d:ranger|ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be "eye blasting blue" or something more calm.  The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take "eye blasting blue".   
+
Dwarf Fortress uses '''color schemes''' to determine how the game will be presented during play, whether a {{L|ranger}} will appear bright Spring green or dark forest green, or whether {{L|microcline}} will be "eye blasting blue" or something more calm.  The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take "eye blasting blue".   
  
 
A color scheme is broken down into 16 color labels:
 
A color scheme is broken down into 16 color labels:
Line 17: Line 17:
 
:LGRAY, WHITE
 
:LGRAY, WHITE
  
The color scheme data is located at the bottom of the [[40d:init.txt|init.txt]] file, found in the Dwarf Fortress/data/init folder.   
+
The color scheme data is located at the bottom of the {{L|init.txt}} file, found in the Dwarf Fortress/data/init folder.   
  
 
==What colors show up where==
 
==What colors show up where==
  
The easiest place to see all the colors next to each other is in the {{k|u}}nits list, where the different [[40d:Skill#Professions.2C_colors.2C_.26_skill_categories|professional categories]] all have their identifying colors.  In that order (and with the default color values), they are...
+
The easiest place to see all the colors next to each other is in the {{k|u}}nits list, where the different {{L|Skill#Professions.2C_colors.2C_.26_skill_categories|professional categories}} all have their identifying colors.  In that order (and with the default color values), they are...
  
  
Line 37: Line 37:
  
 
{{Skill Box|LGRAY|#ccc|#ccc|
 
{{Skill Box|LGRAY|#ccc|#ccc|
[[40d:Miner|Miner]]s
+
{{L|Miner}}s
 
}}
 
}}
  
 
{{Skill Box|YELLOW|#ff0|#ff0|
 
{{Skill Box|YELLOW|#ff0|#ff0|
[[40d:Woodworker|Woodworker]]s
+
{{L|Woodworker}}s
 
}}
 
}}
  
Line 47: Line 47:
  
 
{{Skill Box|WHITE|#fff|#fff|
 
{{Skill Box|WHITE|#fff|#fff|
[[Stoneworker]]s
+
{{L|Stoneworker}}s
 
}}
 
}}
  
 
{{Skill Box|GREEN|#080|#080|
 
{{Skill Box|GREEN|#080|#080|
[[40d:Ranger|Ranger]]s
+
{{L|Ranger}}s
 
}}
 
}}
  
 
{{Skill Box|DGRAY|#888|#888|
 
{{Skill Box|DGRAY|#888|#888|
[[40d:Metalsmith|Metalsmith]]s
+
{{L|Metalsmith}}s
 
}}
 
}}
  
 
{{Skill Box|LGREEN|#0f0|#0f0|
 
{{Skill Box|LGREEN|#0f0|#0f0|
[[40d:Jeweler|Jeweler]]s
+
{{L|Jeweler}}s
 
}}
 
}}
  
Line 65: Line 65:
  
 
{{Skill Box|LBLUE|#00f|#00f|
 
{{Skill Box|LBLUE|#00f|#00f|
[[Craftsdwarf]]s
+
{{L|Craftsdwarf}}s
 
}}
 
}}
  
 
{{Skill Box|BLUE|rgb(00, 00, 80)|rgb(00, 00, 80)|
 
{{Skill Box|BLUE|rgb(00, 00, 80)|rgb(00, 00, 80)|
[[40d:Fishery Worker|Fishery Worker]]
+
{{L|Fishery Worker}}
 
}}
 
}}
  
 
{{Skill Box|BROWN|#880|#880|
 
{{Skill Box|BROWN|#880|#880|
[[Farmer]]s
+
{{L|Farmer}}s
 
}}
 
}}
  
 
{{Skill Box|LRED|#f00|#f00|
 
{{Skill Box|LRED|#f00|#f00|
[[Engineer]]s
+
{{L|Engineer}}s
 
}}
 
}}
  
Line 83: Line 83:
  
 
{{Skill Box|MAGENTA|#808|#808|
 
{{Skill Box|MAGENTA|#808|#808|
[[Administrator]]s
+
{{L|Administrator}}s
 
}}
 
}}
  
 
{{Skill Box|CYAN|#088|#088|
 
{{Skill Box|CYAN|#088|#088|
[[Peasant]]s
+
{{L|Peasant}}s
 
}}
 
}}
  
 
{{Skill Box|RED|#800|#800|
 
{{Skill Box|RED|#800|#800|
[[40d:Child|Child]]ren
+
{{L|Child}}ren
 
}}
 
}}
  
Line 102: Line 102:
  
 
Some other color uses:
 
Some other color uses:
:* [[40d:Magma|Magma]] is LRED. (Magma 1 level lower than current view is RED.)
+
:* {{L|Magma|Magma}} is LRED. (Magma 1 level lower than current view is RED.)
:* [[40d:Water|Water]] is LBLUE. (Water 1 level lower than current view is BLUE.)
+
:* {{L|Water|Water}} is LBLUE. (Water 1 level lower than current view is BLUE.)
:* [[40d:River|River]]s and [[40d:brook|brook]]s are LCYAN on their surface (w/ water below).
+
:* {{L|River|River}}s and {{L|brook|brook}}s are LCYAN on their surface (w/ water below).
  
 
= Default Scheme =
 
= Default Scheme =
Line 110: Line 110:
 
The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here].  (Some have been renamed in DF, but the tones themselves are the same.)
 
The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here].  (Some have been renamed in DF, but the tones themselves are the same.)
  
These are broken up into 8 pairs, one darker, one lighter, as ordered below.  When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast.  Keep this in mind if creating a [[40d:#Custom color schemes|custom color scheme]], as described below.  (See [[40d:Color|Color]] for a more complete discussion.)
+
These are broken up into 8 pairs, one darker, one lighter, as ordered below.  When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast.  Keep this in mind if creating a {{L|#Custom color schemes|custom color scheme}}, as described below.  (See {{L|Color|Color}} for a more complete discussion.)
  
 
If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use "care and caution" when modding?)'', you can find the standard scheme below, without having to download DF again.
 
If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use "care and caution" when modding?)'', you can find the standard scheme below, without having to download DF again.
  
Open Dwarf Fortress/data/init/[[40d:init.txt|init.txt]], and copy the text as seen below over the values found at the very bottom of the file.  Save that file, re-start Dwarf Fortress, and you're set.
+
Open Dwarf Fortress/data/init/{{L|init.txt|init.txt}}, and copy the text as seen below over the values found at the very bottom of the file.  Save that file, re-start Dwarf Fortress, and you're set.
  
 
{| width="50%" style="margin-left: 1cm"
 
{| width="50%" style="margin-left: 1cm"
Line 200: Line 200:
 
When designing a custom color, 3 "lights" of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255.  The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using "light" is not the same as using "pigment" ''(the standard "paint mixing" formulae we learned in school, where Red, Yellow and Blue are the 3 basic ingredients)'' - B+R does not give "purple" in this format.   
 
When designing a custom color, 3 "lights" of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255.  The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using "light" is not the same as using "pigment" ''(the standard "paint mixing" formulae we learned in school, where Red, Yellow and Blue are the 3 basic ingredients)'' - B+R does not give "purple" in this format.   
  
Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to "shade" or "tint", or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these [[40d:Color#Color_tokens|standard RGB colors]].  Always use caution to avoid ending up with colors that are "too similar".
+
Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to "shade" or "tint", or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these {{L|Color#Color_tokens|standard RGB colors}}.  Always use caution to avoid ending up with colors that are "too similar".
  
 
To change to a new color scheme, copy/paste a color list (or part of one or more) found below (or make your own up) over the existing scheme - don't worry, if you don't like it, the original, default scheme is listed above.
 
To change to a new color scheme, copy/paste a color list (or part of one or more) found below (or make your own up) over the existing scheme - don't worry, if you don't like it, the original, default scheme is listed above.
Line 206: Line 206:
 
In order for any scheme changes to take effect, the init.txt file must be Saved, and the game must be Quit and re-Started.
 
In order for any scheme changes to take effect, the init.txt file must be Saved, and the game must be Quit and re-Started.
  
''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or [[40d:tilesets|tilesets]]) can cause confusion with players who do not use those specific mixes.  This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)''
+
''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or {{L|tilesets|tilesets}}) can cause confusion with players who do not use those specific mixes.  This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)''
  
  
Line 510: Line 510:
  
 
{{Skill Box|DGRAY|#888|#888|
 
{{Skill Box|DGRAY|#888|#888|
[[40d:Metalsmith|Metalsmith]]s
+
{{L|Metalsmith}}s
 
}}
 
}}
  
 
{{Skill Box|GREEN|#080|#080|
 
{{Skill Box|GREEN|#080|#080|
[[40d:Ranger|Ranger]]s
+
{{L|Ranger}}s
 
}}
 
}}
  
 
{{Skill Box|BLUE|rgb(00, 00, 80)|rgb(00, 00, 80)|
 
{{Skill Box|BLUE|rgb(00, 00, 80)|rgb(00, 00, 80)|
[[40d:Fishery Worker|Fishery Worker]]
+
{{L|Fishery Worker}}
 
}}
 
}}
  
 
{{Skill Box|LBLUE|#00f|#00f|
 
{{Skill Box|LBLUE|#00f|#00f|
[[Craftsdwarf]]s
+
{{L|Craftsdwarf}}s
 
}}
 
}}
  
 
{{Skill Box|BROWN|#880|#880|
 
{{Skill Box|BROWN|#880|#880|
[[Farmer]]s
+
{{L|Farmer}}s
 
}}
 
}}
  
 
{{Skill Box|MAGENTA|#808|#808|
 
{{Skill Box|MAGENTA|#808|#808|
[[Administrator]]s
+
{{L|Administrator}}s
 
}}
 
}}
  
 
{{Skill Box|RED|#800|#800|
 
{{Skill Box|RED|#800|#800|
[[40d:Child|Child]]ren
+
{{L|Child}}ren
 
}}
 
}}
  
Line 540: Line 540:
  
 
{{Skill Box|DGRAY|rgb(176, 176, 176)|rgb(176, 176, 176)|
 
{{Skill Box|DGRAY|rgb(176, 176, 176)|rgb(176, 176, 176)|
[[40d:Metalsmith|Metalsmith]]s
+
{{L|Metalsmith}}s
 
}}
 
}}
  
 
{{Skill Box|GREEN|rgb(32, 144, 32)|rgb(32, 144, 32)|
 
{{Skill Box|GREEN|rgb(32, 144, 32)|rgb(32, 144, 32)|
[[40d:Ranger|Ranger]]s
+
{{L|Ranger}}s
 
}}
 
}}
  
 
{{Skill Box|BLUE|rgb(44, 136, 222)|rgb(44, 136, 222)|
 
{{Skill Box|BLUE|rgb(44, 136, 222)|rgb(44, 136, 222)|
[[40d:Fishery Worker|Fishery Worker]]
+
{{L|Fishery Worker}}
 
}}
 
}}
  
 
{{Skill Box|LBLUE|rgb(144, 202, 255)|rgb(144, 202, 255)|
 
{{Skill Box|LBLUE|rgb(144, 202, 255)|rgb(144, 202, 255)|
[[Craftsdwarf]]s
+
{{L|Craftsdwarf}}s
 
}}
 
}}
  
 
{{Skill Box|BROWN|rgb(120, 94, 48)|rgb(120, 94, 48)|
 
{{Skill Box|BROWN|rgb(120, 94, 48)|rgb(120, 94, 48)|
[[Farmer]]s
+
{{L|Farmer}}s
 
}}
 
}}
  
 
{{Skill Box|MAGENTA|rgb(176, 56, 160)|rgb(176, 56, 160)|
 
{{Skill Box|MAGENTA|rgb(176, 56, 160)|rgb(176, 56, 160)|
[[Administrator]]s
+
{{L|Administrator}}s
 
}}
 
}}
  
 
{{Skill Box|RED|rgb(176, 8, 8)|rgb(176, 8, 8)|
 
{{Skill Box|RED|rgb(176, 8, 8)|rgb(176, 8, 8)|
[[40d:Child|Child]]ren
+
{{L|Child}}ren
 
}}
 
}}
 
|}
 
|}
Line 1,040: Line 1,040:
 
[WHITE_G:238]
 
[WHITE_G:238]
 
[WHITE_B:236]</pre>
 
[WHITE_B:236]</pre>
 
[[Category:Mods]]
 

Revision as of 07:51, 8 April 2010

This article is about an older version of DF.

(For a discussion of how DF displays different items and decides which colors get altered and when, see Template:L.)

Dwarf Fortress uses color schemes to determine how the game will be presented during play, whether a Template:L will appear bright Spring green or dark forest green, or whether Template:L will be "eye blasting blue" or something more calm. The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take "eye blasting blue".

A color scheme is broken down into 16 color labels:

BLACK, DGRAY
BLUE, LBLUE
GREEN, LGREEN
CYAN, LCYAN
RED, LRED
MAGENTA, LMAGENTA
BROWN, YELLOW
LGRAY, WHITE

The color scheme data is located at the bottom of the Template:L file, found in the Dwarf Fortress/data/init folder.

What colors show up where

The easiest place to see all the colors next to each other is in the units list, where the different Template:L all have their identifying colors. In that order (and with the default color values), they are...


BLACK
 

background

LCYAN
 

current job listing*

LGRAY
 

Template:Ls

YELLOW
 

Template:Ls

WHITE
 

Template:Ls

GREEN
 

Template:Ls

DGRAY
 

Template:Ls

LGREEN
 

Template:Ls

LBLUE
 

Template:Ls

BLUE
 

Template:L

BROWN
 

Template:Ls

LRED
 

Template:Ls

MAGENTA
 

Template:Ls

CYAN
 

Template:Ls

RED
 

Template:Lren

LMAGENTA
 

deceased

(* "On Break" is displayed in CYAN.)

Some other color uses:

  • Template:L is LRED. (Magma 1 level lower than current view is RED.)
  • Template:L is LBLUE. (Water 1 level lower than current view is BLUE.)
  • Template:Ls and Template:Ls are LCYAN on their surface (w/ water below).

Default Scheme

The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed here. (Some have been renamed in DF, but the tones themselves are the same.)

These are broken up into 8 pairs, one darker, one lighter, as ordered below. When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast. Keep this in mind if creating a Template:L, as described below. (See Template:L for a more complete discussion.)

If you lose the default scheme and neglected to make a backup (didn't we warn you to use "care and caution" when modding?), you can find the standard scheme below, without having to download DF again.

Open Dwarf Fortress/data/init/Template:L, and copy the text as seen below over the values found at the very bottom of the file. Save that file, re-start Dwarf Fortress, and you're set.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:0]
[BLUE_G:0]
[BLUE_B:128]
[GREEN_R:0]
[GREEN_G:128]
[GREEN_B:0]
[CYAN_R:0]
[CYAN_G:128]
[CYAN_B:128]
[RED_R:128]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:128]
[MAGENTA_G:0]
[MAGENTA_B:128]
[BROWN_R:128]
[BROWN_G:128]
[BROWN_B:0]
[LGRAY_R:192]
[LGRAY_G:192]
[LGRAY_B:192]
[DGRAY_R:128]
[DGRAY_G:128]
[DGRAY_B:128]
[LBLUE_R:0]
[LBLUE_G:0]
[LBLUE_B:255]
[LGREEN_R:0]
[LGREEN_G:255]
[LGREEN_B:0]
[LCYAN_R:0]
[LCYAN_G:255]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:0]
[LRED_B:0]
[LMAGENTA_R:255]
[LMAGENTA_G:0]
[LMAGENTA_B:255]
[YELLOW_R:255]
[YELLOW_G:255]
[YELLOW_B:0]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]

Custom color schemes

Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. The 16 colors are not fixed, except by their definitions in init.txt. If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label "YELLOW". Note that the color names are case sensitive - the color is "YELLOW", not "yellow".

When designing a custom color, 3 "lights" of color are used: Red, Green, and Blue (RGB), on a scale of 0-255. The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using "light" is not the same as using "pigment" (the standard "paint mixing" formulae we learned in school, where Red, Yellow and Blue are the 3 basic ingredients) - B+R does not give "purple" in this format.

Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to "shade" or "tint", or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these Template:L. Always use caution to avoid ending up with colors that are "too similar".

To change to a new color scheme, copy/paste a color list (or part of one or more) found below (or make your own up) over the existing scheme - don't worry, if you don't like it, the original, default scheme is listed above.

In order for any scheme changes to take effect, the init.txt file must be Saved, and the game must be Quit and re-Started.

(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or Template:L) can cause confusion with players who do not use those specific mixes. This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)




Lee's Colour scheme

A quest to provide the optimal set of colours: all colours very easily distinguishable and earthy/natural without being washed out or too bright and garish. I'm picky and I went through many different colour schemes but I think this is almost there, so enjoy.


BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:30]
[BLUE_G:85]
[BLUE_B:165]
[GREEN_R:70]
[GREEN_G:125]
[GREEN_B:55]
[CYAN_R:45]
[CYAN_G:145]
[CYAN_B:135]
[RED_R:170]
[RED_G:20]
[RED_B:0]
[MAGENTA_R:130]
[MAGENTA_G:40]
[MAGENTA_B:115]
[BROWN_R:120]
[BROWN_G:80]
[BROWN_B:50]
[LGRAY_R:160]
[LGRAY_G:160]
[LGRAY_B:160]
[DGRAY_R:100]
[DGRAY_G:100]
[DGRAY_B:100]
[LBLUE_R:90]
[LBLUE_G:130]
[LBLUE_B:210]
[LGREEN_R:110]
[LGREEN_G:180]
[LGREEN_B:55]
[LCYAN_R:70]
[LCYAN_G:215]
[LCYAN_B:195]
[LRED_R:215]
[LRED_G:60]
[LRED_B:0]
[LMAGENTA_R:210]
[LMAGENTA_G:85]
[LMAGENTA_B:190]
[YELLOW_R:235]
[YELLOW_G:180]
[YELLOW_B:0]
[WHITE_R:250]
[WHITE_G:250]
[WHITE_B:250]



"Natural" scheme

This mix softens the glaring colors of the original to earthtones.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:13]
[BLUE_G:103]
[BLUE_B:196]
[GREEN_R:68]
[GREEN_G:158]
[GREEN_B:53]
[CYAN_R:86]
[CYAN_G:163]
[CYAN_B:205]
[RED_R:151]
[RED_G:26]
[RED_B:26]
[MAGENTA_R:255]
[MAGENTA_G:110]
[MAGENTA_B:187]
[BROWN_R:120]
[BROWN_G:94]
[BROWN_B:47]
[LGRAY_R:185]
[LGRAY_G:192]
[LGRAY_B:162]
[DGRAY_R:88]
[DGRAY_G:83]
[DGRAY_B:86]
[LBLUE_R:145]
[LBLUE_G:202]
[LBLUE_B:255]
[LGREEN_R:131]
[LGREEN_G:212]
[LGREEN_B:82]
[LCYAN_R:176]
[LCYAN_G:223]
[LCYAN_B:215]
[LRED_R:255]
[LRED_G:34]
[LRED_B:34]
[LMAGENTA_R:255]
[LMAGENTA_G:167]
[LMAGENTA_B:246]
[YELLOW_R:255]
[YELLOW_G:218]
[YELLOW_B:90]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]




Another natural scheme

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:73]
[BLUE_G:95]
[BLUE_B:157]
[GREEN_R:89]
[GREEN_G:117]
[GREEN_B:55]
[CYAN_R:101]
[CYAN_G:144]
[CYAN_B:158]
[RED_R:146]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:165]
[MAGENTA_G:54]
[MAGENTA_B:101]
[BROWN_R:138]
[BROWN_G:105]
[BROWN_B:59]
[LGRAY_R:128]
[LGRAY_G:128]
[LGRAY_B:128]
[DGRAY_R:80]
[DGRAY_G:80]
[DGRAY_B:80]
[LBLUE_R:111]
[LBLUE_G:138]
[LBLUE_B:165]
[LGREEN_R:160]
[LGREEN_G:200]
[LGREEN_B:82]
[LCYAN_R:159]
[LCYAN_G:196]
[LCYAN_B:210]
[LRED_R:206]
[LRED_G:73]
[LRED_B:1]
[LMAGENTA_R:239]
[LMAGENTA_G:150]
[LMAGENTA_B:207]
[YELLOW_R:255]
[YELLOW_G:198]
[YELLOW_B:0]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255] 




Higher-visibility scheme

Tired of trying to see your metalsmiths (dark grey) and fishery workers (navy blue) against a black background? This scheme "brightens" most of the colors, while trying to stay true to the original tone when possible. (Except BROWN, which is now actually "brown", not olive green.)

BLACK* DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN* LCYAN
RED LRED*
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE*
(* unchanged)

Original on the left, this scheme on the right...

DGRAY
 

Template:Ls

GREEN
 

Template:Ls

BLUE
 

Template:L

LBLUE
 

Template:Ls

BROWN
 

Template:Ls

MAGENTA
 

Template:Ls

RED
 

Template:Lren

DGRAY
 

Template:Ls

GREEN
 

Template:Ls

BLUE
 

Template:L

LBLUE
 

Template:Ls

BROWN
 

Template:Ls

MAGENTA
 

Template:Ls

RED
 

Template:Lren

[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:45]
[BLUE_G:136]
[BLUE_B:222]
[GREEN_R:32]
[GREEN_G:143]
[GREEN_B:27]
[CYAN_R:0]
[CYAN_G:166]
[CYAN_B:166]
[RED_R:170]
[RED_G:8]
[RED_B:8]
[MAGENTA_R:175]
[MAGENTA_G:55]
[MAGENTA_B:160]
[BROWN_R:120]
[BROWN_G:94]
[BROWN_B:47]
[LGRAY_R:176]
[LGRAY_G:176]
[LGRAY_B:176]
[DGRAY_R:120]
[DGRAY_G:120]
[DGRAY_B:120]
[LBLUE_R:145]
[LBLUE_G:202]
[LBLUE_B:255]
[LGREEN_R:66]
[LGREEN_G:232]
[LGREEN_B:40]
[LCYAN_R:128]
[LCYAN_G:223]
[LCYAN_B:215]
[LRED_R:255]
[LRED_G:0]
[LRED_B:0]
[LMAGENTA_R:255]
[LMAGENTA_G:84]
[LMAGENTA_B:250]
[YELLOW_R:255]
[YELLOW_G:236]
[YELLOW_B:45]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]




(Yet) Another scheme

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:32]
[BLUE_G:48]
[BLUE_B:144]
[GREEN_R:48]
[GREEN_G:144]
[GREEN_B:32]
[CYAN_R:32]
[CYAN_G:128]
[CYAN_B:144]
[RED_R:151]
[RED_G:26]
[RED_B:26]
[MAGENTA_R:112]
[MAGENTA_G:32]
[MAGENTA_B:144]
[BROWN_R:144]
[BROWN_G:112]
[BROWN_B:48]
[LGRAY_R:176]
[LGRAY_G:176]
[LGRAY_B:176]
[DGRAY_R:112]
[DGRAY_G:112]
[DGRAY_B:112]
[LBLUE_R:40]
[LBLUE_G:56]
[LBLUE_B:255]
[LGREEN_R:48]
[LGREEN_G:240]
[LGREEN_B:32]
[LCYAN_R:56]
[LCYAN_G:208]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:48]
[LRED_B:32]
[LMAGENTA_R:208]
[LMAGENTA_G:56]
[LMAGENTA_B:255]
[YELLOW_R:255]
[YELLOW_G:224]
[YELLOW_B:32]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]




True CGA Scheme

This scheme uses the genuine CGA palette, in case you're an old-school purist.

(Note that the CGA "brown" can be difficult to distinguish from "red" unless it is immediately nearby. For a slightly more readable version, you can "cheat" and replace the [BROWN_G:85] with [BROWN_G:170]. )


BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:0]
[BLUE_G:0]
[BLUE_B:170]
[GREEN_R:0]
[GREEN_G:170]
[GREEN_B:0]
[CYAN_R:0]
[CYAN_G:170]
[CYAN_B:170]
[RED_R:170]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:170]
[MAGENTA_G:0]
[MAGENTA_B:170]
[BROWN_R:170]
[BROWN_G:85]
[BROWN_B:0]
[LGRAY_R:170]
[LGRAY_G:170]
[LGRAY_B:170]
[DGRAY_R:85]
[DGRAY_G:85]
[DGRAY_B:85]
[LBLUE_R:85]
[LBLUE_G:85]
[LBLUE_B:255]
[LGREEN_R:85]
[LGREEN_G:255]
[LGREEN_B:85]
[LCYAN_R:85]
[LCYAN_G:255]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:85]
[LRED_B:85]
[LMAGENTA_R:255]
[LMAGENTA_G:85]
[LMAGENTA_B:255]
[YELLOW_R:255]
[YELLOW_G:255]
[YELLOW_B:85]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]




For the Chromatically Challenged

Colour blindness can result in colours being too similar, such as red and brown, so this scheme sacrifices true colour accuracy for a greater difference in hues. If you have normal colour vision, then this probably looks really weird.


BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:0]
[BLUE_G:0]
[BLUE_B:192]
[GREEN_R:0]
[GREEN_G:128]
[GREEN_B:0]
[CYAN_R:0]
[CYAN_G:112]
[CYAN_B:144]
[RED_R:192]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:160]
[MAGENTA_G:0]
[MAGENTA_B:128]
[BROWN_R:96]
[BROWN_G:96]
[BROWN_B:0]
[LGRAY_R:192]
[LGRAY_G:192]
[LGRAY_B:192]
[DGRAY_R:128]
[DGRAY_G:128]
[DGRAY_B:128]
[LBLUE_R:48]
[LBLUE_G:48]
[LBLUE_B:255]
[LGREEN_R:0]
[LGREEN_G:224]
[LGREEN_B:0]
[LCYAN_R:64]
[LCYAN_G:224]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:48]
[LRED_B:48]
[LMAGENTA_R:255]
[LMAGENTA_G:64]
[LMAGENTA_B:224]
[YELLOW_R:255]
[YELLOW_G:255]
[YELLOW_B:64]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]

Red/Green Colorblindness

A modification of the chromatically challenged color scheme above, made to the tastes of someone with Red/Green colorblindness.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:0]
[BLUE_G:0]
[BLUE_B:240]
[GREEN_R:0]
[GREEN_G:128]
[GREEN_B:0]
[CYAN_R:0]
[CYAN_G:112]
[CYAN_B:144]
[RED_R:240]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:160]
[MAGENTA_G:0]
[MAGENTA_B:128]
[BROWN_R:128]
[BROWN_G:96]
[BROWN_B:0]
[LGRAY_R:208]
[LGRAY_G:208]
[LGRAY_B:208]
[DGRAY_R:112]
[DGRAY_G:112]
[DGRAY_B:112]
[LBLUE_R:80]
[LBLUE_G:80]
[LBLUE_B:255]
[LGREEN_R:0]
[LGREEN_G:224]
[LGREEN_B:0]
[LCYAN_R:64]
[LCYAN_G:224]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:80]
[LRED_B:80]
[LMAGENTA_R:255]
[LMAGENTA_G:48]
[LMAGENTA_B:240]
[YELLOW_R:255]
[YELLOW_G:255]
[YELLOW_B:64]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]

Tango Scheme

Color scheme to match Tango palette. Cyan values were missing from palette, so blue/plum values are used instead.

BLACK DGRAY
BLUE LBLUE
GREEN LGREEN
CYAN LCYAN
RED LRED
MAGENTA LMAGENTA
BROWN YELLOW
LGRAY WHITE
[BLACK_R:46]
[BLACK_G:52]
[BLACK_B:54]
[BLUE_R:32]
[BLUE_G:74]
[BLUE_B:135]
[GREEN_R:78]
[GREEN_G:154]
[GREEN_B:6]
[CYAN_R:117]
[CYAN_G:80]
[CYAN_B:123]
[RED_R:164]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:92]
[MAGENTA_G:53]
[MAGENTA_B:102]
[BROWN_R:206]
[BROWN_G:92]
[BROWN_B:0]
[LGRAY_R:186]
[LGRAY_G:189]
[LGRAY_B:182]
[DGRAY_R:136]
[DGRAY_G:138]
[DGRAY_B:133]
[LBLUE_R:52]
[LBLUE_G:101]
[LBLUE_B:164]
[LGREEN_R:138]
[LGREEN_G:226]
[LGREEN_B:52]
[LCYAN_R:114]
[LCYAN_G:159]
[LCYAN_B:207]
[LRED_R:239]
[LRED_G:41]
[LRED_B:41]
[LMAGENTA_R:173]
[LMAGENTA_G:127]
[LMAGENTA_B:168]
[YELLOW_R:252]
[YELLOW_G:233]
[YELLOW_B:79]
[WHITE_R:238]
[WHITE_G:238]
[WHITE_B:236]