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Difference between revisions of "v0.31:Embark"
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# Arrive at the site with your wagon full of supplies. | # Arrive at the site with your wagon full of supplies. | ||
+ | == Play Now! == | ||
You can forgo the process of assigning skills and supplies and instead select '''Play Now!''' This option will give you a selection of Dwarves with the following profiles: | You can forgo the process of assigning skills and supplies and instead select '''Play Now!''' This option will give you a selection of Dwarves with the following profiles: | ||
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# Stoneworker: Novice Engraver, Mason, Mechanic, and Building Designer | # Stoneworker: Novice Engraver, Mason, Mechanic, and Building Designer | ||
# Jeweler: Novice Gem Cutter, Gem Setter, Wood Crafter, Stone Crafter, and Bone Crafter | # Jeweler: Novice Gem Cutter, Gem Setter, Wood Crafter, Stone Crafter, and Bone Crafter | ||
− | # Fisherdwarf: Novice Fisherdwarf, and Negotiator; Dabbling Judge of Intent, Conversationalist, Comedian, and Flatterer | + | # Fisherdwarf<sup>1</sup>: Novice Fisherdwarf, and Negotiator; Dabbling Judge of Intent, Conversationalist, Comedian, and Flatterer |
# Fish Cleaner: Novice Fish Cleaner, Butcher, Tanner, Weaver, Clothier, and Leatherworker | # Fish Cleaner: Novice Fish Cleaner, Butcher, Tanner, Weaver, Clothier, and Leatherworker | ||
− | # Doctor: Novice Wood Cutter, Brewer, Cook, Grower, Herbalist, Furnace Operator, Wood Burner, Lye Maker, and Potash Maker; Competent Wound Dresser, Diagnostician, Surgeon, Bone Doctor, and Suturer. | + | # Doctor<sup>2</sup>: Novice Wood Cutter, Brewer, Cook, Grower, Herbalist, Furnace Operator, Wood Burner, Lye Maker, and Potash Maker; Competent Wound Dresser, Diagnostician, Surgeon, Bone Doctor, and Suturer. |
− | None of these will be flagged as Expedition Leader at the start. | + | None of these will be flagged as Expedition Leader at the start due to the lack of an Adequate Negotiator. However all these Dwarves are selected from the surrounding civilizations and as a result it is possible to get Dwarves with honorary titles such as Law Giver or War Leader. These titles do not change the Dwarf's {{L|job|job}} but indicate that they are important in some way within the world history. |
− | It is | + | <sup>1</sup>It is possible that this dwarf ''will not'' have Negotiator or the other social skills. A Novice Negotiator is required to be able to flag dwarves for any jobs besides mining, hauling, cleaning, and Other. The presence or lack of these skills on this dwarf does not seem to be reflected in the overall point value of the embark, though this value is functionally only 5 since it's impossible to buy a skill at the Dabbling value. |
+ | <sup>2</sup>The doctor here is impossible to create in the custom embark, having 24 skill points (135 embark points). | ||
+ | <sup>3</sup>The default embark value for a custom embark is 1274: 974 in pre-chosen goods and 300 unassigned. The Play Now! embark only uses 1038 points. While a Play Now! embark is no more doomed than any other embark, it is always better to Prepare Carefully once you know what you're doing with the set up of an early fort since Novice Butcher is hardly better than a Dwarf you manually flagged for the job. The only good reason is if you really want the Super Doctor, given the hazards of learning medical skills on-the-job. |
Revision as of 00:02, 9 April 2010
This article is about an older version of DF. |
Embark is the moment at the very beginning of the game, before actual game play begins (but after generating a world), when you and your initial 7 dwarves:
- Choose a site.
- Assign starting Template:L to each dwarf.
- Select an initial load of Template:L.
- Arrive at the site with your wagon full of supplies.
Play Now!
You can forgo the process of assigning skills and supplies and instead select Play Now! This option will give you a selection of Dwarves with the following profiles:
- Miner: Adequate Miner
- Woodworker: Novice Carpenter and Bowyer
- Stoneworker: Novice Engraver, Mason, Mechanic, and Building Designer
- Jeweler: Novice Gem Cutter, Gem Setter, Wood Crafter, Stone Crafter, and Bone Crafter
- Fisherdwarf1: Novice Fisherdwarf, and Negotiator; Dabbling Judge of Intent, Conversationalist, Comedian, and Flatterer
- Fish Cleaner: Novice Fish Cleaner, Butcher, Tanner, Weaver, Clothier, and Leatherworker
- Doctor2: Novice Wood Cutter, Brewer, Cook, Grower, Herbalist, Furnace Operator, Wood Burner, Lye Maker, and Potash Maker; Competent Wound Dresser, Diagnostician, Surgeon, Bone Doctor, and Suturer.
None of these will be flagged as Expedition Leader at the start due to the lack of an Adequate Negotiator. However all these Dwarves are selected from the surrounding civilizations and as a result it is possible to get Dwarves with honorary titles such as Law Giver or War Leader. These titles do not change the Dwarf's Template:L but indicate that they are important in some way within the world history.
1It is possible that this dwarf will not have Negotiator or the other social skills. A Novice Negotiator is required to be able to flag dwarves for any jobs besides mining, hauling, cleaning, and Other. The presence or lack of these skills on this dwarf does not seem to be reflected in the overall point value of the embark, though this value is functionally only 5 since it's impossible to buy a skill at the Dabbling value. 2The doctor here is impossible to create in the custom embark, having 24 skill points (135 embark points). 3The default embark value for a custom embark is 1274: 974 in pre-chosen goods and 300 unassigned. The Play Now! embark only uses 1038 points. While a Play Now! embark is no more doomed than any other embark, it is always better to Prepare Carefully once you know what you're doing with the set up of an early fort since Novice Butcher is hardly better than a Dwarf you manually flagged for the job. The only good reason is if you really want the Super Doctor, given the hazards of learning medical skills on-the-job.