v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Activity zone"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 19: Line 19:
 
The location of a zone is only visible while in the Zones menu, and any object lying on the ground will hide the presence of a zone tile.
 
The location of a zone is only visible while in the Zones menu, and any object lying on the ground will hide the presence of a zone tile.
  
Meeting area zones are areas in which dwarves and animals will congregate, similar to meeting halls. Note that the wagon you arrive with constitutes a meeting area until you designate the first meeting area of your own. If you start in hostile surroundings it is important to get your dwarves and animals out of danger quickly.
+
Meeting area zones are zones in which idle dwarves and animals will congregate, similar to meeting halls. Note that the wagon you arrive with constitutes a meeting area until you designate the first meeting area of your own. If you start in hostile surroundings it is important to get your dwarves and animals out of danger quickly.

Revision as of 22:25, 9 April 2010

Template:AV

To editors: This page has recently been copy/pasted twice from the old version, and blanked by the Admin twice because of lack of screening for accuracy.

If you want to tackle this page, it's easy - just take it one section at a time, check every keystroke, make sure every zone works as described (either the previous description or your own new, accurate, updated version!), lose anything that is not confirmed (possibly <!--hide it--> and comment/discuss on the Talk page, or use a [Verify] link if you're "pretty sure" it's mostly accurate but have some small doubt or question), and it should all be good.

This means some degree of TESTING - that is to be assumed on all new pages if we want to get it right (and we do!). Fire up a small (2x2) "test" game in a calm biome, keep it safe and use it to check any concept to see how it works compared to the old description. (That's how the new Template:L article was checked, which did show some subtle changes - but it's accurate now, which is what we want for a wiki.)

Use the {{L|link}} format for links - those will be updated once the official "new version" number gets implemented. Any [[DF2010:link]] will go red when that happens.

thanks, the Admin

Activity zones are areas in which dwarves are instructed to perform specific tasks, such as fishing, dumping objects, or collecting water. While activity zones are optional for the performance of certain tasks (fishing, collecting water) and obligatory for cetain others (dumping), they can also be used to help keep dwarves out of danger.

Activity zones can be placed in any revealed tile, including in open space or over a river or on top of a building or stockpile. They are placed in the same manner as stockpiles, by designating a rectangular area using Enter from within the Zones menu (i). After that the zone has to be assigned to one of the listed tasks to become functional, by pressing the proper key. In some cases (hospital, pit/pond) additional orders can then be set from the same menu.

The location of a zone is only visible while in the Zones menu, and any object lying on the ground will hide the presence of a zone tile.

Meeting area zones are zones in which idle dwarves and animals will congregate, similar to meeting halls. Note that the wagon you arrive with constitutes a meeting area until you designate the first meeting area of your own. If you start in hostile surroundings it is important to get your dwarves and animals out of danger quickly.