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Difference between revisions of "40d:Axle"

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m (fixed links)
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|construction=
 
|construction=
  
* 1 [[40d:Wood|Log]]
+
* 1 {{L|Wood|Log}}
 
|construction_job=
 
|construction_job=
* [[40d:Mechanic|Mechanics]]
+
* {{L|Mechanic|Mechanics}}
 
|power=Uses 1 power per tile.
 
|power=Uses 1 power per tile.
 
}}
 
}}
 
{{Machine_component|name=Horizontal axle|key=h
 
{{Machine_component|name=Horizontal axle|key=h
 
|construction=
 
|construction=
* 1 [[40d:Wood|Log]] per 3 tiles
+
* 1 {{L|Wood|Log}} per 3 tiles
 
|construction_job=
 
|construction_job=
* [[40d:Mechanic|Mechanics]]
+
* {{L|Mechanic|Mechanics}}
 
|power=Uses 1 power per tile.
 
|power=Uses 1 power per tile.
 
}}
 
}}
  
'''Axles''' are used to transmit power from a [[40d:windmill|windmill]] or [[40d:water wheel|water wheel]] to a [[40d:pump|pump]] or [[40d:millstone|millstone]].  There are two types: vertical axles move power between [[40d:z-level|z-levels]], while horizontal axles move it around within a given level. Axles consume 1 unit of [[40d:power|power]] per tile.
+
'''Axles''' are used to transmit power from a {{L|windmill}} or {{L|water wheel}} to a {{L|pump}} or {{L|millstone}}.  There are two types: vertical axles move power between {{L|z-level|z-levels}}, while horizontal axles move it around within a given level. Axles consume 1 unit of {{L|power}} per tile.
  
''For a basic overview of how the different machine parts work and work together, see [[40d:machine component|machine component]].''
+
''For a basic overview of how the different machine parts work and work together, see {{L|machine component}}.''
  
 
== Construction ==
 
== Construction ==
Axles are constructed via the [[40d:machine component|machine components]] screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical. Changing direction requires a [[40d:gear assembly|gear assembly]] at the corner between two perpendicular axles.
+
Axles are constructed via the {{L|machine component|machine components}} screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical. Changing direction requires a {{L|gear assembly}} at the corner between two perpendicular axles.
  
Horizontal axles require [[40d:wood|wood]] to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.
+
Horizontal axles require {{L|wood}} to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.
  
Floor tiles will obstruct the transference of power over z-levels, so [[40d:channel|channels]] need to be dug through every floor through which a vertical axle passes.
+
Floor tiles will obstruct the transference of power over z-levels, so {{L|channel|channels}} need to be dug through every floor through which a vertical axle passes.
  
 
Axles do not block unit movement and can be crossed by dwarves without being spooled around them.
 
Axles do not block unit movement and can be crossed by dwarves without being spooled around them.
  
 
[[Category:Machine components]]
 
[[Category:Machine components]]

Revision as of 16:33, 12 April 2010

This article is about an older version of DF.
Vertical axle

b-M-v

X
Construction
Materials Jobs
Power

Uses 1 power per tile.

Horizontal axle

b-M-h

X
Construction
Materials Jobs
Power

Uses 1 power per tile.

Axles are used to transmit power from a Template:L or Template:L to a Template:L or Template:L. There are two types: vertical axles move power between Template:L, while horizontal axles move it around within a given level. Axles consume 1 unit of Template:L per tile.

For a basic overview of how the different machine parts work and work together, see Template:L.

Construction

Axles are constructed via the Template:L screen: b-M-h for horizontal, b-M-v for vertical. Changing direction requires a Template:L at the corner between two perpendicular axles.

Horizontal axles require Template:L to construct, one log for 1-3 tiles length, two for 4-6, or three for 7-10. Vertical axles, however, require one log for every z-level.

Floor tiles will obstruct the transference of power over z-levels, so Template:L need to be dug through every floor through which a vertical axle passes.

Axles do not block unit movement and can be crossed by dwarves without being spooled around them.