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Difference between revisions of "40d:Channel"
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Building Channels will remove the [[floor]] of the current [[z-axis|Z-level]] AND mine the walls in the Z-level below. See the [[digging]] article for a more detailed explanation. | Building Channels will remove the [[floor]] of the current [[z-axis|Z-level]] AND mine the walls in the Z-level below. See the [[digging]] article for a more detailed explanation. | ||
− | Dwarves can not walk across a channel (as there is nothing to support them). However, you can | + | Dwarves can not walk across a channel (as there is nothing to support them). However, you can re[[floor]] over a dug channel using {{K|b}} -> {{K|C}} -> {{K|f}} to allow dwarves to walk over it, while still maintaining the tunnel beneath. If you want to allow fluids to flow into a channel from above and dwarves to walk over it, you can put a [[grate]] on top of a channel, which only fluids will pass through. |
In layman's terms: {{k|d}}igging an area will carve out a tunnel in the rock to crawl through, whereas c{{k|h}}annelling an area will remove the top of the tunnel as well, creating a [http://en.wikipedia.org/wiki/Trench Trench] of sorts. | In layman's terms: {{k|d}}igging an area will carve out a tunnel in the rock to crawl through, whereas c{{k|h}}annelling an area will remove the top of the tunnel as well, creating a [http://en.wikipedia.org/wiki/Trench Trench] of sorts. | ||
[[category:designations]] | [[category:designations]] |
Revision as of 04:42, 5 November 2007
A Channel is a method of digging mostly to aid the moving of liquids, such as water and magma, from one point to another. While it is a convenient way to move liquids, it can be used for other creative purposes.
Building Channels will remove the floor of the current Z-level AND mine the walls in the Z-level below. See the digging article for a more detailed explanation.
Dwarves can not walk across a channel (as there is nothing to support them). However, you can refloor over a dug channel using b -> C -> f to allow dwarves to walk over it, while still maintaining the tunnel beneath. If you want to allow fluids to flow into a channel from above and dwarves to walk over it, you can put a grate on top of a channel, which only fluids will pass through.
In layman's terms: digging an area will carve out a tunnel in the rock to crawl through, whereas channelling an area will remove the top of the tunnel as well, creating a Trench of sorts.