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Difference between revisions of "40d:Tower-cap"
m (Argh, I forgot to remove the template, sorry about so many minor changes, this is the last.) |
(Fixing links within namespace (900/997)) |
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{{av}} | {{av}} | ||
− | '''Tower-caps''' are a type of mushroom-like | + | '''Tower-caps''' are a type of mushroom-like {{L|subterranean}} {{L|tree}}. Once fully grown, they can be designated for {{L|wood cutting}} and produce tower-cap {{L|logs|log}}s. Tower-caps will grow ''only if'' you have discovered an {{L|underground}} {{L|river}} or {{L|underground pool}}. Such features can be located using the {{L|site finder}} and on the local view during embarkation, if the relevant {{L|init.txt|init}} and {{L|world generation}} parameters are set. |
− | In order to ''prevent'' a tower-cap from growing (which you will want to do to prevent tower caps from blocking drainage floodgates), laying down | + | In order to ''prevent'' a tower-cap from growing (which you will want to do to prevent tower caps from blocking drainage floodgates), laying down {{L|road}}s, constructing {{L|floor}}s or designating {{L|stockpile}}s will prevent tower-cap growth. |
As with normal trees, they take about 1 and a half years to fully grow. | As with normal trees, they take about 1 and a half years to fully grow. | ||
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== Underground tree farms == | == Underground tree farms == | ||
− | 1: If an underground river or pool has been discovered, tower-caps will start spontaneously growing in '' | + | 1: If an underground river or pool has been discovered, tower-caps will start spontaneously growing in ''{{L|Irrigation|muddied}}'' subterranean areas (rock or soil), or any subterranean soil (disputed; unmuddied soil may require soil walls on the z-level below for growth; see talk page for details), though muddied soil has a denser production than dry soil. |
2: This basically means that if the underground area is irrigated, there is a '''much better chance''' of getting tower caps to grow there | 2: This basically means that if the underground area is irrigated, there is a '''much better chance''' of getting tower caps to grow there | ||
− | 3: The distance or | + | 3: The distance or {{L|path}} to the underground river does not matter. Simply discovering an underground pool or river is enough. (does not work if you use reveal.exe) |
4: It is thus possible to make a (big) safe underground chamber where your dwarves may harvest wood without exposing themselves to the dangers of the surface world. | 4: It is thus possible to make a (big) safe underground chamber where your dwarves may harvest wood without exposing themselves to the dangers of the surface world. | ||
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− | To design a tower-cap "farm", refer also to the | + | To design a tower-cap "farm", refer also to the {{L|Irrigation#Easier.2C_safer_irrigation|irrigation}} article. |
− | Beware that young tower caps, like young | + | Beware that young tower caps, like young {{L|tree}}s, are fragile and will be quickly killed if repeatedly walked upon. |
{{Game_Data|[MATGLOSS_WOOD:GIANT_SHROOM] | {{Game_Data|[MATGLOSS_WOOD:GIANT_SHROOM] |
Revision as of 16:54, 12 April 2010
This article is about an older version of DF. |
Tower-caps are a type of mushroom-like Template:L Template:L. Once fully grown, they can be designated for Template:L and produce tower-cap Template:Ls. Tower-caps will grow only if you have discovered an Template:L Template:L or Template:L. Such features can be located using the Template:L and on the local view during embarkation, if the relevant Template:L and Template:L parameters are set.
In order to prevent a tower-cap from growing (which you will want to do to prevent tower caps from blocking drainage floodgates), laying down Template:Ls, constructing Template:Ls or designating Template:Ls will prevent tower-cap growth.
As with normal trees, they take about 1 and a half years to fully grow.
Underground tree farms
1: If an underground river or pool has been discovered, tower-caps will start spontaneously growing in Template:L subterranean areas (rock or soil), or any subterranean soil (disputed; unmuddied soil may require soil walls on the z-level below for growth; see talk page for details), though muddied soil has a denser production than dry soil.
2: This basically means that if the underground area is irrigated, there is a much better chance of getting tower caps to grow there
3: The distance or Template:L to the underground river does not matter. Simply discovering an underground pool or river is enough. (does not work if you use reveal.exe)
4: It is thus possible to make a (big) safe underground chamber where your dwarves may harvest wood without exposing themselves to the dangers of the surface world.
5: Harvesting tower caps will anger the elves just like normal wood harvesting.
To design a tower-cap "farm", refer also to the Template:L article.
Beware that young tower caps, like young Template:Ls, are fragile and will be quickly killed if repeatedly walked upon.