- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31 Talk:Creature"
Line 61: | Line 61: | ||
Perhaps it would be better to replace pet value with multiply value since the former only comes into play when determining how happy pets make dwarves, whereas the latter pertains to how valuable meat, soap, leather and bones obtained from the creature will be. | Perhaps it would be better to replace pet value with multiply value since the former only comes into play when determining how happy pets make dwarves, whereas the latter pertains to how valuable meat, soap, leather and bones obtained from the creature will be. | ||
− | also should the depth at which cavern creatures are found be included in notes? | + | also should the depth at which cavern creatures are found be included in notes?[[User:Cpad|Cpad]] 11:29, 16 April 2010 (UTC) |
Revision as of 11:29, 16 April 2010
Table
I'm currently expanding this table Cpad 10:10, 7 April 2010 (UTC)
- Great, please try to alphabetise it as you put things in though, as it will be harder to do so once it is fully populated. I would help, but I'm unsure how well having multiple people work on the same page at the same time would work. --Ramperkash 17:23, 7 April 2010 (UTC)
- Make it sortable. Also, you might want to consider making diff articles for diff "categories" of creatures, so one table isn't just unwieldy. Those categories would have to be pulled from the RAW files, something in-game concrete - perhaps by biome, where they are found.--Albedo 21:25, 7 April 2010 (UTC)
They are organised by biome in the raws and we could do a bunch of tables based on those delineations but they're not hard and fast e.g. stingrays are in the ocean file but only 1 of their 7 biome tags is for oceans the rest are for rivers and lakes. Also if anyone does want to help just post which of the raw files you want to do so we don't do the same thing twice and slot them in alphabetically when you're done.large mountain, fanciful, large ocean and domestic are complete and I'm currently working on large riverlake Cpad
- One of the uses of this table is to answer the question "what should I expect where I landed?" Don't know if that's possible - would be nice if it were. (Possibly the job for other articles that do list creatures by biome).--Albedo 18:30, 8 April 2010 (UTC)
Is everything in vanilla going to be listed here? Specifically should I add Olmman? --StrongAxe 15:34, 8 April 2010 (UTC)
- The table is far too wide for a single screen on a 17" monitor - you may be trying to include too much. While "description" is nice, I (as a player) would far rather know if they have the Predator token - maybe lead with that in that column if/when they do? I strongly suggest losing the "juvenile" names column (almost pointless), and the "alignment" (since 99% are "neutral", adding those that aren't to the top of Notes, and changing that column title to "Alignment/Notes", so they'll be sortable to that end if desired. --Albedo 18:30, 8 April 2010 (UTC)
- To that end, full tags like '[BIOME:OCEAN:TEMPERATE]' could easily be switched to a simple (and nicer to read) 'Temperate oceans.' --Retro 18:37, 8 April 2010 (UTC)
- Agreed. More work on this table needs to be held off until a global approach to "creatures" is determined - which get their own article, what info is useful, etc. (Otherwise, it's just more work for a later editor.) One suggestion has been made to break creatures down into their RAW categories (more or less) - "domestic animal", "subterranean", "tropical", etc - since any game map that's Tundra based won't care much about giant desert scorpions, etc.
- That would also avoid the creature vs creatures problem - the first article needing a definition of what a "creature" is and a discussion of how to read the Creature Object Data (which needs to be included with any useful discussion of a creature!), and the second being comments on actual creatures themselves. One article on "Creature", and then separate tables for (roughly) each RAW file category.--Albedo 19:01, 8 April 2010 (UTC)
- To that end, full tags like '[BIOME:OCEAN:TEMPERATE]' could easily be switched to a simple (and nicer to read) 'Temperate oceans.' --Retro 18:37, 8 April 2010 (UTC)
I'd have to agree on how the page is being stretched way too far, especially in the biomes. I should add that, while I'm not one to enforce how people should add new creatures, I'd like to keep only biome information in the biome catagory and so on with all catagories. I ask that everyone should stop adding creatures until we sort out how we want to display the information. Edit: Also, if this page shows too many catagories I'd say we cut out the (in order of least to greatest importance) General Child Name, Notes, and Description catagories. This page shouldn't include so much detail that individual creature pages are almost useless, and I'll admit to going overboard on how much information is presented. Right now it is a pain to add creatures. Edit2: After giving it some thought I think I've come up with what might work. My idea is that there would be multiple tables placed under headlines in the article describing the type of creatures listed (Civilized Races, Megabeasts, etc.). The tables would include four categories describing the symbol, the name, where the creature is found (not necessarily biome tags), and alignment. We should discuss this further in the Template:CreatureCurrent table head article and make changes there until we're satisfied. --dUMBELLS 05:44, 9 April 2010 (UTC)
- A key part of the value of a table is comparison. Right now, it's a jumble, with "Blacktip shark" next to "Blind cave ogre" - not the most useful. If we use the same header, but break up the listings into discrete sub-tables (basing those loosely from the RAW's), the diff tables becomes much more organic and functional at that level - "Domestic Animals", "Fresh Water", "Salt Water", "Underground", "Temperate", "Tropical", "Tundra" - maybe a couple others, we have a something that is much more useful. A TOC directs readers to the sub-sections, and we're good.
- As for columns within the table(s), we should ask "What does this page want to offer that the individual creature articles won't/can't?" And again, I see that as: "immediate side-by-side comparison" - so we should only include things that are key for comparison, namely symbol, whether it's a predator/aggressive or not, "size" (if we can find that), whether it's a food source or not (some few won't be butcherable?), pet/mod value, perhaps some specifics on biome/alignment within the larger table category - and a final column slot for important notes (i.e. only something critical to know/be aware of, like fire-breathing or syndrome-causing or webbing, etc) - and that's it. If the Reader wants a description, if they want specifics, each listing will be a link to the article.--Albedo 06:44, 9 April 2010 (UTC)
- I agree, and I've made changes based on some of what you said. Edit further until you're satisfied. --dUMBELLS 14:33, 9 April 2010 (UTC)
- This is not how I would have done it - but it rocks! Way to use the Discussion page, then take charge and Be Bold - Respect! Carry on...--Albedo 18:54, 10 April 2010 (UTC)
How scary is a creature?
They die easily to a moderately equipped and trained squad of dwarfs.
Back in 40d, a creature's combat ability was largely determined by its size - bigger = scarier, and that was THE main consideration. Even with the randomness of combat, some statements like the above could be made (altho' the above is particularly vague even for such). Now... what do we have? I'm (think that I'm) seeing a "range" of sizes for a single creature:
[BODY_SIZE:0:0:10000] [BODY_SIZE:1:0:50000] [BODY_SIZE:2:0:100000]
And for "attack damage", we see another spectrum of possibilities
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] [ATTACK_SKILL:BITE] [ATTACK_VERB:bite:bites] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PRIORITY:MAIN] [ATTACK_FLAG_CANLATCH] [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:snatch at:snatches at] [ATTACK_CONTACT_PERC:100] [ATTACK_PENETRATION_PERC:100] [ATTACK_FLAG_EDGE] [ATTACK_PRIORITY:SECOND] [ATTACK_FLAG_WITH]
(This is all for an elk bird, btw). Anyone make starting to make heads/tails of any of this yet?--Albedo 21:25, 7 April 2010 (UTC)
Take a look at the annotated dwarf code here, anything that is not mentioned I have no clue about. To answer your question about size, the different body sizes mean how large the creature is at different times in it's life.--dUMBELLS 22:43, 7 April 2010 (UTC)
Missing creatures
Where are Yetis? Large white Y.
Anyone can add missing creatures to the list, I encourage it. I will add the yeti though. --dUMBELLS 22:14, 13 April 2010 (UTC)
can whoever is expanding this point me to where I can help? Cpad 09:10, 15 April 2010 (UTC)
The animalman races section still needs work, along with all the above ground sections and the subterranean cavern section. --dUMBELLS 22:54, 15 April 2010 (UTC)
Perhaps it would be better to replace pet value with multiply value since the former only comes into play when determining how happy pets make dwarves, whereas the latter pertains to how valuable meat, soap, leather and bones obtained from the creature will be.
also should the depth at which cavern creatures are found be included in notes?Cpad 11:29, 16 April 2010 (UTC)