v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "v0.31 Talk:Arena"
Jump to navigation
Jump to search
Line 10: | Line 10: | ||
I've noticed a few things | I've noticed a few things | ||
*You can't spawn all creatures, e.g. Plump Helmet Men and the Undead. Undead is a template applied to creatures, not sure about plump helmet men. | *You can't spawn all creatures, e.g. Plump Helmet Men and the Undead. Undead is a template applied to creatures, not sure about plump helmet men. | ||
+ | :I believe that spawning undead was added in v0.31. | ||
*Monkeys can't wield knives due to not having hands. AntWomen can wield 4. | *Monkeys can't wield knives due to not having hands. AntWomen can wield 4. | ||
*Armor seems to be based entirely on size, no narrow armor, just large or small. | *Armor seems to be based entirely on size, no narrow armor, just large or small. |
Revision as of 05:14, 17 April 2010
Some interesting things I've noticed about the Arena, but don't necessarily think it warrants mention in the article:
- The arena is composed of Stone, as in the default stone template. Cooled magma produces rough Stone walls, as well.
- Related to the above, destruction of Stone/dust kicked up by falling Stone in the Arena produces particles of random minerals and gems, which can collect on creatures and objects, but can't be picked up.
- Magma/water-created walls on the highest z-level won't fall.
- The Arena functions a lot like Adventure mode; you can observe the date, temperature, and weather/daylight conditions. It's even possible to Travel (although actual traveling is impossible) or view the Quest page, and the Arena appears under Sites in the latter. It is impossible to talk to other creatures, though, even ones on the same team.
- I once saw it rain. I don't know how it happened, but I kept seeing specks of rain falling on the ground.
- Almost anything seems to be capable of wearing armor - I accidentally spawned a whale without clearing the objects list, and, if I remember correctly, it was able to wear everything except leggings or weapons.
Has anyone else found anything interesting? Trorbes 05:47, 11 April 2010 (UTC)
I've noticed a few things
- You can't spawn all creatures, e.g. Plump Helmet Men and the Undead. Undead is a template applied to creatures, not sure about plump helmet men.
- I believe that spawning undead was added in v0.31.
- Monkeys can't wield knives due to not having hands. AntWomen can wield 4.
- Armor seems to be based entirely on size, no narrow armor, just large or small.
- Dragonfire seems to be harmful a little while after you get hit by it. It may be more pronounced on large creatures (sea monsters)\
- All in all, a very useful testing ground for just about everything.
Strant 05:04, 17 April 2010 (UTC)