v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Starting builds"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 16: Line 16:
 
* A leader dwarf with points in negotiator, comedian and liar skills
 
* A leader dwarf with points in negotiator, comedian and liar skills
 
* 1 proficient miner
 
* 1 proficient miner
* 2 competent Woodcutter/carpenters
+
* 2 competent Woodcutter/[[Carpenter|carpenters]]
 
* 1 competent wood crafter with novice mechanics and masonry and architecture
 
* 1 competent wood crafter with novice mechanics and masonry and architecture
 
* 2 Competent herbalists if there are outside plants (option 1)
 
* 2 Competent herbalists if there are outside plants (option 1)

Revision as of 18:10, 31 October 2007

Starting builds vary heavily depending on the area where you start building your fortress


Desert

Desert areas usually have an aquifer running under them, so finding stones/minerals will prove hard.

The first 1-2 layers will consist of sand/clay alone, and digging these does not produce any stones for your masons to detail nor make stone furniture.

The ground level layer usually has some trees though, so wood will be your primary resource for fortress building.

The initial starting build for desert areas:

Dwarves & skills

  • A leader dwarf with points in negotiator, comedian and liar skills
  • 1 proficient miner
  • 2 competent Woodcutter/carpenters
  • 1 competent wood crafter with novice mechanics and masonry and architecture
  • 2 Competent herbalists if there are outside plants (option 1)
  • 2 competent growers (option 2)

Items