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Difference between revisions of "v0.31:Advanced world generation"

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=== Cavern Layer Number ===
 
=== Cavern Layer Number ===
  
This parameter say how many caverns you want have in your map (except Magma Layer and Bottom Layer)
+
This parameter determines how many cavern systems will be generated, not including the Magma layer or the Bottom layer.  Defaults to three.
  
If this is 0 then you will not have Caverns on your map ever.
+
If this is 0 then you will not have Caverns on your map.
  
 
=== Layer Openness min\max ===
 
=== Layer Openness min\max ===
  
Percent of fill map Opened Cavern.
+
Still unknown. It doesn't seem to affect whether there's a wall at the edge of the map, but it may affect whether creatures will come in through the edges.
This cavern type have not walls on edge of embark map and from this layers to your fortress may come creatures and titans.
 
  
 
=== Layer Passage Density min\max ===
 
=== Layer Passage Density min\max ===
  
Percent of fill map Passage Density Caverns.
+
This determines whether caverns will be large open spaces (at 0), or broken up into a number of small vertical shafts(at 100).
 
 
This cavern like pipe from up to down (or several pipe).
 
(i not find some interest on this cavern).
 
  
 
=== Layer Watern min\max ===
 
=== Layer Watern min\max ===
  
Percent of fill map Watern Caverns.
+
Determines how many caverns will have water at the bottom.  Note that, even at 100, there will be some amount of ground in caverns, but each cavern 'bubble' will contain some amount of water.
 
 
This cavern all fill the water (its like old(40d) water pool, only most bigger).
 
 
 
It not all layers water fill but 70-80% of 2-3 undeground layers.
 
  
if you stay min\max to 0 you caverns not have water, and in your fortress not grow undeground Trees and Shrubs. (except Blood thorn it not need undeground water source).
+
At 0, there will be no water in your caverns. This may impact future underground plant growth, although maps will still start with underground flora.
  
 
=== Magma Layer ===
 
=== Magma Layer ===

Revision as of 15:27, 18 April 2010

This article is about an older version of DF.

Advanced Parameters

To access advanced parameters, press 'e' when at the screen for creating new worlds with parameters screen. This will bring you to an editable list of various guidelines the world-gen process will use when creating your new world.

Parameter sets are stored in world_gen.txt in the \data\init folder, using world tokens. You can copy and paste other player's sets of parameters into your world_gen.txt to use their parameter sets, and some are provided at Pregenerated worlds. Another place to find parameter sets is the Worldgen cookbook thread on the official forums.

Caverns Parameters

Cavern Layer Number

This parameter determines how many cavern systems will be generated, not including the Magma layer or the Bottom layer. Defaults to three.

If this is 0 then you will not have Caverns on your map.

Layer Openness min\max

Still unknown. It doesn't seem to affect whether there's a wall at the edge of the map, but it may affect whether creatures will come in through the edges.

Layer Passage Density min\max

This determines whether caverns will be large open spaces (at 0), or broken up into a number of small vertical shafts(at 100).

Layer Watern min\max

Determines how many caverns will have water at the bottom. Note that, even at 100, there will be some amount of ground in caverns, but each cavern 'bubble' will contain some amount of water.

At 0, there will be no water in your caverns. This may impact future underground plant growth, although maps will still start with underground flora.

Magma Layer

Magma sea 4-5 layers at the bottom of map.

Bottom Layer

Cavern below magma sea. if "yes" the "HFS" layer is always present.

Z Levels

Setting Description
Above ground
Ground
Above layer 1
Cavern Layer 1 1 have some level
Above layer 2 1
Cavern Layer 2 2 have some level
Above layer 3 2
Cavern Layer 3 3 have some level
Above Layer 4 3
Magma Layer 4 have up to 5 level
Above Layer 5 5
Start Bottom Layer 5
Levels At Bottom 5
  • 1 if Cavern Layer Number > 0.
  • 2 if Cavern Layer Number > 1.
  • 3 if Cavern Layer Number = 3.
  • 4 if Magma Layer = Yes or Bottom Layer = Yes.
  • 5 if Bottom Layer = Yes.